Thanks Yeah I've never had any problems with my normal maps in the past. So Its possibly just the normals need tweaking on my low poly. I shall mess around see what the issue actually is in CE Aye I haven't gotten around to doing the club door properly was intending to change it because it looks like ass :D . Anything…
Yes my battery stays plugged into my laptop I always have it it plugged into power outlets. I have the laptop set to performance mode. I never upgraded the memory on my laptop before but I can upgrade it to 8gb thats the max amazon has it for under 100.00. I just never have problems like this with other programs. I mean…
You could try Blender as a secondary tool. It has a few extra options beyond what MAx offers. For example it could turn top of a cylinder back to perfect shape with selecting top vertexes and hit "space" in loop tools. MAx doesn't consider them a loop for some uncertain reason with a same named tool. Unfortunately in both…
easyest = topology stealing as practise DISCLAIMER! (but dont post/sell/use things you do with this technique except for practice, because you could make people pissed and probalby face legal actions otherwise, one does not know how te orginal author acts, and if posting alsways show your sources, and make clear you…
hey timothee, cool technique big props to you! i'm really a friend of the procedural thing, and ages ago i tried some very similar like this, except for going with displacements. (which would have done it i think) if you like to push it forward and also create the diffuse via procedurals to have a start for the painting,…
I dont think you can. The explode button is a temporary thing in zbrush as far as I know. The advantage of exporting your hipoly from zbrush is that xnormal sees it for baking without the mesh having to be open. Exploding a decimated mesh in your retopo app works really well for one time bakes but it means having to use…
Hello guys, heavy drop incoming! I've been continuing concepting with 2D and 3D now, to try and see the design or shape language flaws before getting to clean 3D. Also I'm going on with the DeLorean PowerGlove. :) Here is a paintover on Ezreal's base skin, to see how it feels once animated. Feels pretty good to me! Here is…
By seams do you mean gaps? This is a gap (along with aliasing): Your tiling diffuse wouldn't affect if it has a gap or not. A mirrored UV doesn't automatically mean it will have a normal gap. You set up the projection correctly so there is no seam. Or it's a flat surface anyway and the vert normals have the same pole for…
Looking at the earlier tech demonstration trailer again I've noticed some things: It looks like the entire facial animation system is about projecting the actors face onto a mesh that animates each vertex with the recorded series of images projected onto it. The images of the actors are then also used as textures (which…
I'm experiencing something similar, and might have a solution for the folks like me. Setup: I have a high poly version of a head and a lowpoly basemesh that I'm trying to conform to it. Everithing works pretty well all around the model, except when I try to project the verts in the mouth. As soon as I reach the crease of…