its funny cuz in the words of Dr. Abhishek Chaudhry, PhD in "nothing but basing himself on opinion and lack of evidences contradicting him" said to me once: "god doesn't exist! prove he does, and i'll be the first to bow down before him." that's ur scientific evidence right there! @Tulkamir: ur supposed to cloes ur eyes…
Have you tried putting the viewport camera inside the mesh so your looking from inside out or moving verts/edges near the problem area? Also try an STL check modifier with individual checking then reset x form and collapse the stack to edit poly, if this still doesn't work then reset max and merge the scene. If again no…
adam nice model nice render. what you said about the shaft of sunlight is interesting, but its not quite conveyed in the scene, but could be. first id say add very subtle "streaks" of light coming from right hand side. then render out scene again, with background image projected onto a plane (using a Matte material if your…
Thanks for the kind words, yall. Daz, I really want this thing to look as in game as possible, so I was only gonna use viewport grabs. Even on my 3 ghz p4, renders seem to take forever with so many lightsources. Is there any way to put more active lights in the scene at once? I tried using a light to brighten one of the…
Nope. Here are 2 screens from virtools. It's a very basic scene. No hlsl shader, just full illuminated materials. Lightmap material is set to sourcecolor/destcolor. It took me hours to discover how i should setup lightmaps to have same results between vray renders and virtools gah :poly142: So well, it's not that bad with…
Ha, glad to see you guys also like them. You should have taken a picture. I'd have a picture up but have been procrastinating my shopping trip all week. I will, however, be adding to my list the ingredients of a few things posted here - success! PS: Microwave bacon reminds me of this little girl.…
the ivy was modeled in 3dsmax, i used the line tool to make the stems and just cut the leaves out of a sheet of photos of ivy leaves i made in PS. The HP models also have diffuse, specular and a bumpmap on the material, so that when you render them to texture you just render each map seperatly, I also set up a few lights…
Thats what I was describing (or attempting to). Is the overlay function what I need to retain the 3d versions depth? PS description of the overlay: [ QUOTE ] Overlay Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of…
one thing I'd suggest for your texture work is to rely less heavily (or less obviously) on stock Photoshop Layer Effects - those being Outer Glow, Drop Shadow, Bevel & Emboss, etc. Or, if you're not using PS, the equivalent. I did a quick paintover and pointed out the areas where they strike me most obviously.... here. the…
[ QUOTE ] I found out that if you hit all four of the buttons on your controller that you can skip through most of the cut scenes. This was really helpful when getting my ass handed to me over and over again by the last boss. Marcus Dublin Artist Kaos Studios PS: Dam Bats! [/ QUOTE ] Haha! Yeah, I'm in the same boat. I…