Maybe someone else can give a more technical answer but this is how I understood it, normal maps are basicly encoded in a certain way, and it needs to be decoded. Maybe a bit stupid to explain it like this and probably doesn't make that much sense but: Synced would be: Baking: 5+5=10 Renderer: there is a 10 here, so that…
Okay, updated a few more things.-did a video for the Viking Island environment, with just some simple camera pans -increased title's font weight -changed title so it works as a link to the homepage -created new, less confusing email (same as name) http://artofbeni.tumblr.com Still have to update the Viking Island…
Slave_zero - u are absolutely right about the rear because i gave up on that part (and not only that). This ship was long time in the making and i was getting tired of this project somehow. Question was - should i spend another week(s) to polish them up esspecialy if these areas had less priority than the one that are the…
Lookin good. Agreed thing should be banged up but not too much. Mostly they should just have surface-tear since it would look strange if everything was beaten up like if some things just didn't stand abandoned and rusting. Perhaps you should make two versions of everything, a whole version and a beaten up one. Since both…
No, and definitely no. What is common though is people baking NMs and not understanding the process that they are trying to work through. I highly recommend studying (not just browsing) the wiki and stickies found on this site. Every single piece of info on the baking process can be found here. Written by pros with…
been following your thread for a while. It's amazing!!!! Spot on everytime. All time favourite would have to be the frog. <3 How do you do it? How long did it take you to get this good? And any tips/tutorials that helped you out or inspiration? I'm having problems (a lot) doing hair (sculpted) even if it's not realistic…
use the pixelOverlap value to add more padding to the rendering so they share more pixels - and it should be easier for you to stitch it together in PS. As for the element stuff yes thats true - I just stripped that script out of a more complex one that rendered zDepth and other passes for me, so its kind of focused on…
Hi @JeremyJDickes Have y'all looked into any online schools? I have been researching them the past few months and I narrowed down the solid options to Kingslien's Game Art Institute, CG Spectrum, CG Master Academy, Mold 3D (character/organic focused) and Think Tank Online. The latter was my pick, maybe we could be…
Very sleek, and simple. All the info you need is there and does not detract from the art work. Is that a phone number under your email address? It is up to you but I would be wary of putting personal info like up on the nets. Email should be enough. Art wise HELLS YEAH! I have been a fan of yours for ages now. I did not…
Color looks better but i think it may be a bit to desaturated. Check up some gold image and color sample to see the difference between your color and the image, you don't need to use color from images (i have heard and also thinks that its better to practice picking colors yourself but i also think its good training to get…