Cheers for all the nice comments guys :) Rens: I agree that the boots look alittle plain compared to other surfaces such as the helmet, will need to take that into consideration on my next character ;) Jeanshade: The Scavanger dude finished up at around 4.6million polys, alot of it was kinda wasted, but eh..it was still…
well totally depends on what you are heading too, valkyria chronicles hast some pre hatched textures that combine quite good with the post effect hatching in the shadows, you can do both parts in unreal3, well not in ut3 as you (or at leats i know no way how to) can#t touch the shadows exclusively, but you could hatch dark…
thanks for all the encouraging remarks, and definitely for all the advice given. I've taken everything on board and made an update: Some things are a little off and embarassing (theres always something to be done differently :/ ) but I'm happy with the end result on all things so... @Autocon: Thanks again, I've now got all…
jmchris glad you want to know more! I will post the maps background soon for you :) the flack cannon is just a little L shape corridor connecting 2 rooms. Pixelmasher I think all of your invaluable comments will help us push it to the next level we wouldn't have been able to achieve without it. As we are first year…
We've got a good Q&A thread going here: http://forums.xna.com/forums/t/18389.aspx. PixelMinerXNA has been very helpful to me. There is also the BlenderArtists forums, with lots of people doing game type stuff: http://blenderartists.org/forum/
thanks guys! I'm having some trouble: I really don't know how much detail to put in here.. should i model all the straps or would that be overkill? and what about the breast armor? usually i let the diffuse define most of my work, but once i started doing it this way it was hard to decide: nah that strap is so small, i'll…
Hey Tyler! Ya, sounds like things are still tight in vancouver and I'm not too too surprised. Thanks for the advice and making a rad reel like Sota would be a lot of fun..Man... Sota is a very talented animator.. Wow!! Thanks PixelMasher! Ya, most of the best talent has probably been snapped up by the companies that are…