hands down, because this way you rotate the handjoint 90° to forwards and 90° to be backwards, upwards is usually a much more rare case. so overall its just less stress on the geo/rig and deforms better. with nowadays rigs and amount of polies its less of an issue than it used to be tho
You can reinstall via the Launcher in the Suite toolbar menu. @BlackFangTech that is, unfortunately, an unrealistic expectation for any software development. If we had seen this issue in testing, we'd have ensured it was fixed. :)
c3d is mocap animation data? The character will automatically assume the motions you give it. You use a T-pose for rigging only... to align the bones to the skin, and assign bone weights to the vertices. As soon as you load animation, the bones will automatically move/rotate to whatever animation data you load. If I…
Hey guys, thanks for all the feedback. I really appreciate it. I wasnt involved in it myself, but hes a good friend. I will forward all the comments on here to him, and i know he will appreciate it too!