For this particular case Arnold would be best option, it's fast in outdoor, has probably best SSS shader and very fast hair (faster that Vray/MR). Also amazing volume light shader for creepy atmosphere. You don't need to make zillion of test renders, just start IPR/render region and it updates interactively as you tweak…
I think that the metal reads as wet right now. The handle is looking good, is it using translucency or SSS? I think removing that extreme roughness detail would improve this quite a bit. There also seems to be a number of bake errors that are lowering the overall quality of the forms. Particularly on the hammer. I think it…
As everybody else said, the modeling looks awesome! The grass does seem a bit too uniform and undistinguished, are you using SSS on its material? Can't wait to see the bigger models textured, subscribed. EDIT: [ame] https://www.youtube.com/watch?v=AFvdK6ZPBN0[/ame] I remembered I saw this some time ago, if you scroll…
This is really cool! I would love to see more attention put into the lighting. Looking at the concept and imagining it in 3D, it feels like each floor would be illuminated by large area lights in the ceilings. That would help give it that luminous look. The hard shadows could be softer too. You might also look into adding…
Separating between elements that use Transparency, SSS and any other shader you where planning on using is I think your best bet like Obscura said. But personally, if you are only using one shader I wouldn't bother splitting it into different textures, Unless of course, you determined that one 4K texture was two much and…
Thanks! Thank you. I used xyz texturing for the pores, these were projected inside mudbox and brought it back to the high poly sculpt. The skin shader is just using a vray fast sss. The textures were baked and created in substance painter 2. Thanks! Glad you love it. Some more tweaks around the eyes. I started texturing…
The models great but her face really does scare me, to the point of I can't not NOT look at it... :| Its eyes man, its damn eyes!!! I think a huge part is that the kin doesnt really look like skin at the moment, its more metallic, and the tones around the face dont really seem correct (As well as a lack of faked SSS). The…
Thanks guys! Some sketches. Trying to keep some of the exaggerated limb
proportions from the original illustrations. Also exploring how her prosthetic
apparatus could work with the shoulder pad a la fury road, but it started to
look too complicated and too many straps, so I might just keep it simple. The big ass police…
"Also we learn more about Kay's family during the game and it's clear she gets her face ass from her father, possible Ben Affleck cameo in sequel? Like many were wondering why she looked like that and but atleast the game seems to explain the reason simply as, "On a scale of 1 to 10, sometimes the roulette wheel of life…
Ohh Thanks a lot for the feedback, so true! :) Looking back at it now, I agree that the shadow on the plant is too dark. I adjusted it a bit in the material settings and applied SSS to it and emission, which I guess fixed the issue. Hmm.. Since this is lit and I really liked the way the specular settings in marmoset…