Headus UV has a rectilinear relax feature for this. Also, Max has the straighten selection and unfold strip from loop features. But really, the results will vary greatly depending on how far the edges deviate from the original relaxed shell. If this is for in-game purposes then it's only really the UV shell border edges…
The second button in the top row of icons in your UV Texture Editor is a "select shell" button which will allow you to snag entire shells while toggled on. Alternatively you can grab a single UV of a shell you want to move, hold Ctrl + RMB, and choose "To Shell" from the radial menu. If the UV is still welded to another…
I've been pretty quiet on these forums but for good reason! I've had my nose to the indie grind stone trying to finish Spellbounders an RPG word game for the iPad. We release March 10th and are really excited to finally release and get people playing! We've worked hard on the art and think it would be a good idea to share…
Hello, I want to make a 3d props pack to sell on the marketplace (cgtrader, sketchfab, unity assets store, etc.) How can I know which packs are selling more? How can I do research? I searched and there were not many props packs.
They can only be welded at the central seam (assuming a left/right symmetry here), and that's entirely up to you. If it was a single shell folded in half, you'd end up selecting the whole shell. (I think you are asking if separate uv shells can be welded, say a series of bullet casings; which maya won't let you do.) Can…
Subdivision sketch: seams on softgoods. This is a quick look at blocking out linear details on softgoods, before sculpting the surface details. Use basic subdivision modeling strategies to block out the larger shapes then place key edge loops around the seams on the fabric shell. Shrink down the middle support loops to…
thanks for the info, the resolution is the maximum it will most likely be viewed at, starting here and moving down I think is better than starting low and scaling it up, I was planning on using the liquid feature of dreamweaver (think its what its called and that it does what I need) where it will be a percentage of the…
The outer UVs...? You mean the edges at the sides inside the shell...? I've gotta be honest, I can't say I'm a fan of the whole straightening process. I get the reasoning for it, but there's just something about having clean shells that show white instead of red or blue with the distortion checker that feels more natural…
Yes, I use an automated translator to correct some of my spelling mistakes (I'm still studying English). I'm working on improving my communication skills, Thank you for bringing that to my attention <3 .
Actually the metal parts are "ceramite" which is a mix out of metal and ceramics (don't look at me, I didn't make that up!) that forms a super hard shell for these battle-suits; that's also why there are no really hard edges and strong/er lights/shades on it - it's not intended to be very reflective as it's pretty much…