The slide doesn't have a metallic feel at the moment. Take a close look at the top of the groove on the slide in your reference. Notice how sharp the line is between the grooves and the curved portion of the slide (although that might be an artifact of baking a hi-poly model... it's sort of hard to avoid that, then...) The…
[ QUOTE ] I don't have Maya, so I'm not sure if this helps at all, but I believe most packages have a "Slide" tool that does what you're talking about. [/ QUOTE ] Slide is the tool, however Maya is only able to do it on a single vert at a time. With a plugin you can slide an entire edge loop, but you cannot do it only on a…
I always use an AO map on top of any local map generated from high-poly geometry. In Max I always bake different "material" sections as different colours like EarthQuake said - as contrasting as possible so you can use them as selections in PS. Just assign different materials with different diffuse colours then add a…
Click on the viewport label (Perspective) and turn on viewport clipping. This will give you a slider with two arrows on the right side of the viewport, adjust these arrows to adjust the viewport camera clipping. It might also help to work at a different scale, then resize your object and reset the scale before exporting.
Looks really cool, but there is one thing bothering me about the cherub, and thats how there is a box encasing the barrel under the slide, which is really odd, and probably a first in handguns, since that is taking up the space for where the spring that drives the slide forward usually sits. Though I really love that the…
About 70% blocked out. Added bipod and cleaned up some extra geometry on the receiver Still to go: Bolt charging handle and grooves on right side, a few bolts and the safety, detail on the handguard, details on buttstock end, and then the little bits inside the feed tray and feed tray cover Almost there. Just need to add…
01 - Select All Element If you select the object in object mode you can do a selection conversion to verts/faces/edges. Just hold Ctrl+right-click with the object selected and then go "To Vertices"/"To UVs" etc. It would also be very simple to write a script that would give you all vertices based on a currently selected…
Goal for today : get the hip junction done. My idea for this vehicule's is that the hip and knee for each leg are each powered by a different engine, while the foot and ankle articulations are powered by way of hydrolic actuators. Engine A powers the Hip, but the energy to power the knee has to go from Engine B through the…
Big improvement on textures. Now work on material definition. Check out a lot of pistols. Some are all black, all metal. Some have stainless steel slides or gun black slides and plastic trigger assembly housings, or even metal trigger assembly housings. Push the contrast. Add dots, lines, whatever you need to create a…
Well not a tutorial expert here so bear this with a grain a salt . I have my own tutorials on yt and if you put me to watch them with a gun to my head I would die of cringe . So what I am gonna say kind of applies to me as well . While it is useful sometimes to have the user feel and see your thought process it makes the…