Vertex tweaking is key when talking about NPRS. It's important to have the proper tools. Blender have a built-in normal tranfer for it's own, and I've seen a result pretty similar to that one. Also, take a look at this vertex control: https://www.youtube.com/watch?v=6BdzaK2z43s
@RN thx! I understand blinn-phong shading and NPR in general (can write shaders myself, also used shader graph a lot in Maya and Unity), and I think I understand how single-value drivers work in Blender. I see the suggestion is to using world-space position of an object (normalized) as light direction, that's a pretty…
@Alex Javor Exactly, u have raised some very important points bc I have always wondered why some artists frown at softwares like Poser, Daz3d. So what about scanned 3d characters then. Although, I think its important to always state that u used these softwares as they are procedural in nature. Take substance designer for…
Version 0.7 has been released to the Neonate (5$) tier patrons. We also made a test release of the open world (No quests yet and with placeholder NPCs) for the Royal Blood (25$) Patrons. More details here on our post on Patreon.
Pierre Benjamin - ZBrush 2019 Beta Testing Hey everyone! Here is a project which I created for the ZBrush 2019 version as beta tester, using the new NPR is truly ground breaking I find .. these are 3d sculpts with NPR filters applied onto them
bump - I'm curious too! Is it nparticles? I've seen so many artist's renders with that cool looking dust particle effect in the air but can't find much info on how to do it lol Like this great piece by Andrei Szasz....
how many freelance animators are actually tasked with facial animation in games? i can't tell, thats why i am asking. I would assume that anything that is this important to storytelling will not be outsourced to individual freelancers? I would have assumed that outsourcers do the more generic tasks, taking care of NPC…
thank you! This was 2018, I messed with posterization, and curve modifiers in the material settings. I haven't had a chance to try out the NPR, but the examples look pretty awesome.