Are you sure that the ground just doesn't have a too low res lightmap for visible baked shadows? Could you post a screenshot of the lightmap texel density view mode?
Outcast was awesome. Jedi Academy didn't have much of a plot but at least the levels had some variety to them (on a speeder bike like a racing game, shooting stormtroopers, lightsabre battle against Dark Jedi, etc.) Not as repetitive and I still liked it better than Force unleashed tho.
Just thought I'd post up some more screenshots of work. Stairs: Railings I've also added more stuff into the UE4 scene but the lighting is still pretty terrible at the moment. To be honest I'm not really sure how to set up proper lighting for this scene considering everything is lit by lots of small lights, and using…
I don't know Unity, it's a static light (with a lightmap build) or only dynamic light ? With Unreal, this error can be a bad UV lightmap or an bad light setup.
No just using diffuse and lightmaps. The textures sometimes look kinda funky to work with the strong colors in the lightmap so it's alot of tweaking textures together with tweaking lights.
Bit of an update. Unlit. Need to make uv sets for lightmaps. unbuilt lighting Plenty more work to be done. Finishing lightmaps next and then another texture pass.
I think he wants lightmaps and play with exposition, which sounded like 32 bits lightmaps to me. idno Look at turtle render to ease the process in maya, cool tool.
I've been wondering - if I have 2 different UV sets (one for texture, one for lightmaps) will the one for lightmaps affect vertex count too? I think it should but I'm not sure... Can anyone clear this matter for me?
With that low of a hardware spec, you'll get the most bang for the buck if you go with no lighting at all, and put all the lighting in a lightmap. Here's an example. http://wiki.polycount.com/LightMap
Looks like your lightmap resolution is just too low. Select the BSP surface, press F5 and divide the lightmap resolution by two (lower number = higher res for BSP), and rebuild lighting.