This would be easier if you showed a picture of the mesh in question, since a lot of it depends on the complexity and type of mesh you have. Some Articles that might help: http://gamedev.stackexchange.com/questions/81688/road-network-geometry-in-unity-one-big-mesh-or-a-bunch-of-smaller-meshes
Gamedev.net is related to game programming and development, has very least to do with 3d arts for games, but do check it out. You guys missed out the www.gameartisans.org
Greetings and welcome to the POLYCOUNT! Here you will find the tips and tricks required to beef up your 3d art skills. You say that you are good with blender but you dont know what the low polygon count for the game art is. For characters, there are people who make their models around 3000 triangles - 6000 triangles,…
Latest Updates. We're looking for an Environment Artist to work on our first map and a Character Animator. Check our latest works in progress. Link to YouTube Video of Finished Character [ame] http://www.youtube.com/watch?v=Pw8J21_FClc[/ame] To join the team please PM , Reply here, or send an email to gamedevmog (at) g m a…
Wow, I came into this thread pretty late. After reading everything, Hazardous pretty much nailed it in the head. So much so that I'm suspecting that he may have planted hidden cameras in my apt or something because that is the same methodology I'm following(nervously looking around for hidden cameras). Seeing as OP is a…
Thanks for the love guys and understanding, there's some amazing resources from all of you so thank you! When the students get to see these products whether its a Drop ship, Batman Car, Aircraft Carrier and so they realize its a team effort and it becomes quite apparent that for many in this industry you have to learn to…
what i've seen so far is a very polished prototype with lots of humor but unfortunately a little lack of interisting gameplay. try to improve that... maybe let the engineer run around controlled by arrow keys and collect goodies to improve/repair tower ... this should be relatively easy to implement and adds a lot…