Try telling that to valve about that HL3 work you did 4 years ago, or to Disney about the awsome spaceship you made for the last act of StarWars VII. NDA's need to be respected. In some cases its possible to negotiate footage for a private reel from your client or employer, but having known folks to be fired with zero…
I think it's an issue that's been dealt with even in animation. The right head could have more expression and more appeal because you can exaggerate it a bit more. The one on the left being on the realistic side would just look silly if you try to push the expression. Because of this, the head on the right could have more…
No idea whatsoever, hah. The car team and track team didn't mingle much outside of the occasional lunch. I agree with these. The car shader used to be far worse though, so I'm happy it was updated some. Not sure if I'd like to race with the vignetting, but I'd like the lower exposure for sure. The road surfaces were a bit…
Hi again Perhaps I wasn't too clear on my last post. I didn't mean that you should stop doing cartoony animations and only do realistic ones. Cartoony animations are actually more appreciated by people, if done right. Adding humour to your work will make it more interesting in my opinion so by all means, keep doing it. I…
What we're looking for We are in search of a skilled Senior 2D Animator to be a key player on our team, elevating the user experience in our game with enchanting animations. Your creative work will spark excitement and deep immersion for our players, significantly shaping the success of our project. Join us in creating…
Hello My name is Aron Durkin and I'm an animator based in the UK, I have over 6 years in the games industry. I've worked on many projects for clients such as Disney, Dreamworks, Warner Brothers and Intel. I have a high level of experience animating characters and props from many styles, on the full breadth of platforms. I…
there is a beautiful men thread, and it'll pop up every once in a while :D on the subject of why there aren't a lot of women in our industry, aside from all the issues that have been tweeted about, there seriously aren't as many girls wanting to go into games -as say film, or animated movies. i knew more girls in college…
But if you consider tessellation and the fact that it's not a "magic" feature since it means authoring an extra (height) map for every asset, not necessarily fitting inside the memory or shader ops budget of their scalable engine ... then it just makes sense to not have it, right ? Even crease-based tessellation can be a…
I'm with .polygon! Him and I actually worked together at Disney. An internship was hands down the best thing I could have done. I learned infinitely more than i did at school haha. It gets something on your resume that tells people you know how to work in a studio environment professionally. Not only that, it goes back to…
I'm working on fan art of Usalia, a character from Disgaea 5. She's so adorable... The goal for the final image is to pose her on top of her yellow prinny (the squishy penguin thing). Mayyybe with her idle animation. I'm going for a style similar to Disney Infinity. There are a few things I'm not sure how to approach yet:…