I believe in the game, there would be a staircase over to the left. Kinda looks that way in the concept as well. You could also just keep the bridge going and add a couple more little shacks or a table with props, place to sleep, cart of fruit, etc.
Secret option #4: A flaming ninja riding a flying shark, wielding a razorblade tornado. Personally I would like to be run over in a grocery store parking lot by an morbidly obese person driving one of those little electric shopping carts.
I'm looking putting together a new board game and looking for an artist to do to a game logo (likely custom font) as well as some card layout designs. Not 100% sure what the entire list will be but likely the following * Game Logo * 2-3 card layouts * Kickstarter UI Elements * Chart UI to make data clear Eventually a…
I agree with the earlier comment about moving the props for particular environments to the pages for the environments, and using the props page for independent objects. The text on the props listing the polygon count and texture sizes is a bit hard to read even in the slideshow mode - is there any way you can use larger…
Thanks guys! Color variation seems to be a recurring issue with my textures, so I will definitely try to push that more. While I get do another pass on that, here's a not quite yet complete texture sheet of the coffin cart parked by the church.
Forgot to mention that i want to create a 'hand painted texture' look for my diffuse, kinda 'Everybodys golf' style is what i am going for. Here is a concept i made for the cart to give you an idea on the style i am going for:
I agree, the floor tiles seem large. It throws my sense of proportion off a bit. I also think the janitor's cart should be moved, as it's not really sitting well with the scene composition right now. The scene is looking really well done :)
Updated with a new finished prop I removed the dumpster and mass effect inspired prop, added the water cart and a section for two wips im working on.Also made new banners for each section. Starting back up full steam for both of the scenes!
Just been adding a little more shape and form, large small and medium shapes. Refining the path and starting to figure out where the wood beams and the tracks and carts and steps n such will go in. And also made a tilable texture for this. https://www.artstation.com/artwork/PYZA8
Hey guys this is my submission for the Desert Eagle Reptilian - Inspired by the cheesy Star Trek Reptilians http://steamcommunity.com/sharedfiles/filedetails/?id=687791989 I started originally with a pattern style that I've used for another project - the green swirly pattern and added these pinky/orange trims to the Desert…