Updates: » Player B has a restricted range and Player A » Cannon misfiring issue fixed during Player B's turn Download here: https://play.google.com/store/apps/details?id=com.newplanet.angryclan
In this thread, i'll show you how to replace the context sensitive marking menus with marking menus of your own, that you can edit in the marking menu editor. Scroll down for the short story if you don't want to read about the struggle **** Long story **** The age old problem of how to edit the context marking menus that…
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…
Hi, I am an artist with anime art style. =) I am offering character design at a fixed rate! Email: artofhuan@gmail.com [Full Body Sample A] General pose with 1x shadow tone and 1x simple highlight @USD 150 [Head Shot Sample A] Above shoulder with 1x shadow tone and 1x simple highlight @USD 50 [Full Body Sample B] Dynamic…
I know the live boolean, but i dont quite understand how to apply a boolean without using dynamesh? "b" substract "a" with boolean, but how can i apply boolean to delete "b" without dynameshing it?
I doubt even Schumacer himself could justify anything in B&R at this point hah. Though I don't think Batman Forever was as awful as B&R. The neon kitchness kinda worked for that one.
Cliffy B appeals for Phil Fish to return to games - http://www.mcvuk.com/news/read/cliffy-b-appeals-for-phil-fish-to-return-to-games/ People think they know you when all they have are soundbytes
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
What about this semi-circle arch? Should I: a)set one smoothing group to it b)add one more segment to it and set one smoothing group to it b)set a separate smoothing group to each of 3 polygons ?