PLEASE DO NOT MAKE ME HAVE TO WATCH VIDEOS! Ok now that that's out of the way, screenshots/renders first then if that's not enough videos. I refuse to watch videos if i don't know if there worth watching. As for your art, its great that you have finished scenes, but you don't show any (god i hate calling it this as its…
@Jumbee "I find it easier to use a bevel modifier on my low poly to make the edges smoother and bake it that way. That way I can just turn off the bevel modifier and i have an instant low poly, or turn it on to have high poly." Interesting baking with an active modifier stack? afaik they must be collapsed beforehand, well…
I think it's going to be great. The hardware is amazing, and it's online functionality is top notch. And not every single game has to have normal maps, real time lighting, HDR and Light bloom to be "next gen". The game might not look super hot, but maybe it has 1million sq miles of explorable terrain, or cg-quality AI…
Hey Eric! I understand your interest in wanting to know more about our Gen AI pipeline and where it is used. I hope the explanation I provide answers your query. On using Gen-AI: * We are using GenAI for using our single image-to-3D service and text-to-3D service, which is based on diffusion models. * Our NeRF processing…
I'd say, take the Untold project and make a demo or actual game out of that one alone, perhaps add a basement, roof(room) and small court yard and bobs your uncle. Seems neat and you would not have to wait on these hiring managers to give you a response in the mean-time. (to gen income if things are getting tighter.) Also…
It depends on how close its going to be to the camera, and if you have an iron sights/zoom in animation. For current gen (PC/PS4/XBONE) you will likely have very loose restrictions for a FPV asset, it wouldn't be nuts to use like 10k just on scope attachment if it was very complex and took up a lot of screen space. FPV…
A lot of things in Maya happen cause of big studios demands. Autodesk does visit the big studios they tell them we dont use xGen mash and shaderfx. So they dont develop it further. Autodesk does care little about small studios or freelancer. Bifrost hydro solver is still in the works but core implementation have to be done…
Hi, can I ask you guys for recommending some YouTube channels that have low entry threshold for animating/rigging/xGen in Maya, sculpting in Zbrush. With low entry thresold I mean something like donut tutorial in Blender. It would be nice if they're concetrated for game industry. I love the idea of Andrew Price's tutorial…
Hi After some discussion in another thread of mine, someone mentioned Flow Maps. However, I'm still really unsure and confused with how to produce them or if I even really need them at all. At the moment, I've made some additional hair clumps from XGen to be turned into hair cards. For things like hair cards, would they…
Good luck. You should try to increase the hours you are doing, I know this can be hard. It would be nice to know how you did previous anatomy studies? The problem I have is that even in Rafael Grassetti tutorial he can sculpt the ribcage without any reference. I'm guessing from his traditional sculpting background and…