Rig coming in the next week or so! Also, a preview of the next mech and pilot, Dusty and his street sweeper: Mech sketch by Amber and myself, Dusty ortho courtesy of Chris Stay tuned!
This is a great idea, made me smile! Can totally imagine some kind of steampunky hamster/gerbil piloting this thing with the goggles and casually thrown scarf xD Looking forward to seeing progress.
daz those wings are far too small too glide well, more "fall with style" imagine the injuries that the pilots would suffer, intimidation, arrrrrrgh look human metorites were doomed
Here's a trick to pilot the hardsuit: After pressing the boost key (shift), press the left ctrl to use the brake, this will remove the hardsuit's booster delay. The trick is useful to maneuver around corridors and areas with many obstacles.
for a split second I thought it was going to be like a life sized one you could pilot, but then realized how silly that would be... I agree about the price though, 600 is pretty out of my range.
yeah i have the space pilot that i got for free because I demoed it for my school. I only use mine for painting in photoshop. I think this teamed with a cintiq would be very nice.
As a pilot myself I can tell you fairly confidently that electric motors cannot power jet engines Same reason you can't make a steam desktop computer, it doesnt work like that. And Gliding?
The thumbs took awhile to load up.. Nate nailed the reasion. I really dig the pilot guy you have in the personal work section. It has a very metal gear style which totally rocks.
Definitely the occasional paint chipped areas, especially such as around the edges of the feet, knees, elbows, and anywhere else that might see wear and tear... maybe around the cockpit (chest) area, from pilots clambering in and out...
If you take a look at job postings on the gaming companies websites they always say "Strong knowledge of Maya/3ds max required" so knowing Maya won't hurt. Speaking for the software itself Maya has an organized interface and modeling is vey fast. It's heavily based on context menus and hotkeys for the main tools. Basically…