Today i have finished my skin. But i could not decide which of the color variations i liked most, so i made an entry on steam workshop for each of them. So here they are: http://steamcommunity.com/sharedfiles/filedetails/?id=680694184 http://steamcommunity.com/sharedfiles/filedetails/?id=681437068…
have you looked at the wiki section on model presentation? http://wiki.polycount.com/wiki/Model_Presentation I've used this tutorial in particular: http://boards.polycount.net/showthread.php?t=69829
i would hesitate to put quadro and firegl in the same quality. i never had good experience with any quadro. they are just plain shitty for game developers. i got the firepro on August 2013. at the time i believe i tried gtx 690 and few months before than i tried gtx 560 ti. non of them gave me good fps while sculpting on a…
Just uploaded all 3 skins to the workshop, covers are above, workshop collection link below. http://steamcommunity.com/workshop/filedetails/?id=690898214 Major changes • developed the MP9 in line with the M4A4 design: rules are - blue confined mostly to under/rear areas, with yellow for the front/upper areas. • removed…
2nd version is finished! http://steamcommunity.com/sharedfiles/filedetails/?id=690789921 I only changed it slightly from the last update: saturation on the blue parts is higher and contrast is optimized. Thanks again for all the feedback!