[ QUOTE ] gt4's physics engine recalculates 60 times a second.. Forza's does it 240 times a second [/ QUOTE ] So GT4 runs at ~60fps and even if it recalculated million times per second you would hardly notice anything. Its just a number to boast with. Anyways it doesnt matter how many times but WHAT you calculate.
Hello, Bought this HDRi: http://www.cgskies.com/sky.php?sky=240&type=overcast&hdronly=&sortby=rating&page=1&pagesize= Here's my material for it: Here's how it looks: Pretty much a basic setup. But I'm trying to get the most out of it so any guidance would be appreciated. Also the texture is imported as a 16Bit .png since I…
I finally finished my modular sci-fi office environment. Trailer (See it in dynamics): https://youtu.be/4NFZIc-zCCA Artstation (Better pictures quality): https://www.artstation.com/artwork/19oAK Walkthrough (Live gameplay): https://youtu.be/-l-q1TAms1M Now available on UE4 Marketplace This office is a part of the Skyfall…
Here's where mine landed. You can just put this in a startup script. Also, change the font to Consolas in the Preferences | MaxScript tab. listenerBackgroundColor = (color 80 80 80) macroRecorderBackgroundColor = (color 40 40 40) macroRecorderTextColor = (color 147 179 210) pythonPromptColor = (color 240 95 146)…
Enable Snapping with Hotkey "S". you'll see the icon on the top toolbar enabled. If the Icon shows 2 or 2.5 hold it and change it to 3. Then rightclick the icon, enable Vertex in Snaps tab. Go to options tab to enable Axis constrains. Now you can move on one axis with snap enabled. While holding the mousebutton to move,…
Yeah I know. I just really can't afford to not get this. I emailed them saying £18/hr for as many days a month as they can afford. Polycount wiki says £21/hr is lower end that people questioned charged, so I think £18 is fair considering my lack of experience and our positions. This works out at £35K a year full time,…
Right, forgot the detail bump. Side note: does anyone know how the hardness map (aka gloss map) works in blender 2.5? I applied one in it's own slot, it doesn't seem to have any influence regardless of how a change it. The fall off of the hot spots are really tight and I want it to have a softer effect like in the…
And I just did a test of this in Unity: Web Player It requires SM3 and will probably run very slow unless your GPU was made within the last year. There are 40 shells with a rather expensive shader. I get 400 fps on a 8 month old card. EDIT: Web player is now half quality with 20 shells. EDIT2: Optimized it even more.…
Yep, the project is about 2.5 months old now so not all important aspects of the game are set in stone at this point. There are some drafts of concept art at our forums, check out this thread: http://forums.parpg.net/index.php?topic=125.0 We're planning to update the blog today. We haven't done so for over 3 weeks as I've…
I kind of see that statement as more along the lines of thinking that a girl might bring a different design aesthetic, or a different view to the art. Which is true, I have a friend from college that just won a gnomon challenge online and the topic was a gothic interior. She comes in with this awesome piece as the winner:…