isnt this a case of monitor calibration over photoshop being wrong? once 127/50% grey is gamma reversed its going to be 50% grey in linear space. if you manually correct it to 187 its going to be 75% grey in linear space. my brain hurts :/
Even if you don't go with Vimeo their compression guidelines could be useful. Also if your demo reel is mainly art with just some background music, you can probably drop the bit rate on the audio to something like 128 kbps without any issues.
hi everyone, this is probably a strange place to put a first post but i figured i´d post the url to the seemingly "new" orb website (at least that´s where i found it last time i looked for orb): http://engineering.soclab.bth.se/tools/177.aspx
miauu's Spline Deformer version 1.8 is available. Changelog: -- fixed error when non english version of 3ds Max is used An example of how miauu's Spline Deformer can be ised can be seen here: Create Nature Scenes in No Time.
Well that shoots them way beyond the competition ! It's a nice featuree that will only get better im sure . Though out of the 168 movies in my queue only 7 are available to watch streaming but im sure it'll get much better.
The reviews look good on this BenQ, but I personally have never used that brand before or know about their reliability. http://www.ncix.com/detail/benq-gl2450hm-24in-widescreen-led-d4-76361-1078.htm What are your thoughts on this monitor? Would you go for something else within the same price range?
Just a fun little thing based off a concept from Next Level. this guy is 1013 polys and fills up (1)512 (1)256 (1)128 texture sheets for each channel. I got lazy in some parts but ohwell. Took about 9-10 hours.
For example: Linear to Gamma 0.43^(1/2.2) = 0.45^0.4545 = 0.6956 (actually 0.6814 if you use more decimals) Your 0.43/0.69 you asked for in 0-255 space would be: 0.43 * 255 = 110 (linear space) 0.69 * 255 = 176 (gamma space)
Hear hear, I've got a Sigma 35mm 1.4 with my name on it, if it actually ships by xmas. Though I'm a little curious why you went with a macro lens over something like the Nikon 85/1.4 or 85/1.8 both of which are excellent portrait lenses.
From my tests it was pretty useful fast rendering, even when I had the shadows maps at 512 cause I thought 128 was to smooth, wonder why I have not seen this script mentioned before here, seems like a good alternative to the other methods :)