Apologies as I don't fully follow what you mean by 'assigning joints to an armature'. I've watched the example video but still struggling to wrap my head around this.
This is lovely :open_mouth: The elements are all working really well together and all the details...very nice :open_mouth: Sometimes it feels a bit too clean, the glas material for example
Hi! Hard edges, soft edges? Best read up here: Making sense of hard edges, uvs, normal maps and vertex counts Wiki contains more info generally. Smooth shading works as well, but because of the gradients in shading the normal map has to compensate more (gradients in the normal map). If the lowpoly is smooth shaded and is…
It'll "work" in a vacuum, but if everything in the game is produced like that, you will make polygonjesus sad. This is a much better example range of poly use https://www.artstation.com/artwork/zgL2
I will put some wood planks in the ground. When you say "add more structure" you mean, redefine the joints in the legs for example? Thank you, for the feedback!
They have low-violence models/textures for all those heroes. Example, if you get the tech files for lifestealer, shadow demon etc.. there's a subfolder with the low violence textures.
Great work. I finished the game and I think characters rigging is not as good as models, with strange wrist deformations for example. But generally, it's a really cool game with a nice storyline.
Isn't there enough CG communities; some get lost. For example, Programming and Web Dev forums over the course of a half a year there are two replies to a thread; hardly engaging.
You got BSed by someone who was probably not a doctor. There are a multitude of jobs in medicine which are only peripherally patient-oriented and pay quite well. Pathology for example, or forensics.