They adopted a few player made minecraft code modifications, one was a faster rendering code that does vertex-based AO, made by a lone modder on the forums.
Its that time again for me. Do not remember if i ever cell shaded anything but his was too much fun. Had to customize a shader and i heard there was issues with using certain things, i did not run into any, 1st time "custom node shadering", let me know if i should leave things like this or try to freshen up the styling.…
Interesting! And a very clean code. I didn't expect that using Voronoi cells could give such a good result. How do you create the model from scratch, though? I didn't get that part of the code.
why are you using this crap anyway? there are quicktime alternatives like mplayer and vlc with their own codecs mostly independent from the OS, in almost all cases working better than quicktime itself, less obtrusive and more configurable definitely. the only reason i found for me myself to require the actual quicktime…
I have a scene that is lit primarily through a skylight, and it is making this weird light circle on my scene like a big spotlight is shining down. After extensive troubleshooting I have definitely narrowed it down to the skylight and not any other light. I have tried adjusting every setting in the skylight to see if I…
macroScript LockAllTransforms category: "HowTo"
(
setTransformLockFlags selection #all
) If you select the code, then click the P button, and choose Code, you get this. Imperfect however, hmmm.
everyone is hosting their image, then posting them using image code. A good place to do this is www.tinypic.com it'll give you the code you need to post on forums.
Substance Designer is all wrapped around basically two things: randomly or otherwise orderly placing distance blobs or just small pictures and doing per pixel UV shift aka 2d displace in Photoshop. Sometimes that shift comes in a repeating loop like "slope blur". Before they used FX-map node that control small pictures UV…