@Richard Kain: Not to derail the topic or turn it into a VS. war but I'm curious why are you using MonoDevelop over Visual C# 2010 Express Edition? I'm still a noob when it comes to coding and the tools involved, but having used VS C# 2010 Express Edition for a little while, it seems pretty awesome. Is there something to…
Thanks for the reply Gruntpunch. Well what I mean when I refer to fuziness is he the fuziness slider in the Multi Material Blend node. It lets the color ID range out further than the picked color. When it comes to having no anti aliasing in the ID maps, well it does neutralize the black border issues BUT many times things…
This is a scratch and dirt generator for Adobe Substance 3D Painter. It consists of two general parts, one of which is completely free. This free part includes creating scratches and dirt using parameters connected to predefined functions. In this section, you have many parameters to create your proper lines and scratches,…
So I finally got started on this. I figured I would just start playing and making something and hopefully find something cool. Here is what I have been playing with so far. [img]http://i.imgur.com/LFeFHbN.jpg[/img]
I've been following a new Zbrush tutorial and am enjoying it quite a bit. I am pretty happy with how it's coming so far and am looking forward to continuing it.
Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…