sqlite is quite fast for me. I didn't choose it primarily for the speed though. I just hate to have a folder with 10.000s of small files (yes, I did scan my reference and texture archives at one point). Inside the sqlite I store the thumbs as either png (for alpha) or jpg to save some space. I store image size, format, if…
Been working on improving and expanding a signed distance field texture generator, originally by Jasper Bekkers, to whom all credit for the heavy lifting goes. Unreal and Source (and probably Unity with minimal effort) have support for these types of images, but I've not found many/any tools to render them correctly.…
@Peris: Thx for testing and nice example. To answer your questions:* padding: can be defined by changing the input value next to the tiny "G" (for grabbing texture size info). Its the padding size value, change that value to lets say 32. The other 2 input textfields are the width and height of the RTT texture size. *…
isometric camera projection engine for a web game: I had 2 days for this proof of concept thing: kind of my way to convince other members of the team to go for a certain engine direction without them understanding anything at all before. It was the same with Magnum Force 10 for which I took a few days as well just to…
I made a simple Maya script for a very particular situation tonight :P Something like this might be floating around somewhere but I wasn't able to find anything. The script reads the current scenes grid, and saves it to user prefs. It also let's you see the changes immediately in the viewport and grid options box. This gif…
(almost) finished... now we have a framework (python modules, max files via filein, C# dll file for max) where we can run the same python program with python GUI in 18 different flavors of max (2011 - 9.0) and maya (2011 - 2008) both 32 and 64 bit. (still working on 8.5 - we still have clients who use this :/ ) Now we have…
A few months ago I started building myself a 3D engine from scratch, geared 100% towards making games. Well - the engine is almost complete, and this thread would be a good place to post some demos. I joined polycount to learn more about the level design and modelling side of game development by the way. My engine has been…