Here I am again people! this time I should be there on the final tweak! Thanks again for the comments and compliments. In the beginning I was pretty happy with the result I had but can see how the texture got better with some tuning on layers and baked maps. Last round of tweaks included: - a blue gradient layer previously…
@daniorrr, I like the set generally overall but I think a few things could be improved. For the bow, I think mirroring it side to side would be better. The rotated wing makes it a bit hard to read.Looks like it's flipped upside down from one side. Also I think you could highlight the edges better and it would read better,…
Im trying to put together my portfolio and Im hoping to use a few things from my doto thread since I spend so much time just thinking of ideas. I was just wondering if anyone else has put their concept art in their portfolios and how they structured it? I mean this stuff is drawovers and Im wondering how well people react…
Ah yes, I see what you mean. I am really struggling with how to present my items x) I am rather new to photoshop all together. My modeling background was entirely architectural and engineering CAD work, so the whole artistic side of it is new and exciting to me :) The whole design side of things still has me befuddled, but…
Alright, so I did more testing with self-mades and sockets and I've discovered some rather interesting things. I met someone online who saw my earlier market auctions of the "Etheral:" Gems, or the self-made gem. He contacted me and thought I was trying to scam, I explained him what they were and we decided together that…
When decompiling the files myself for reference (instead of using the ones uploaded by valve) I can't find the files that are used in the tutorials I read and that are included in the pack from VALVE. For example for pudge. Valve includes the meat cleaver weapon as pudge_offhand_weapon.smd. When decompiling the pudge files…
Maybe i'll go for half way, not much emotion in the nose anyway. (as stated very preliminary texturing and modeling) Axe had a lot of armor sets covering his face but i dunno, so early in this custom asset thing it's hard to tell what's acceptable and what isn't. It's easy to find out what fans want, valve... not so much.…
@Frump - Cool hair; I dig #'s 2, 4, 6/9, 7 personally. @crazy - Awesome hat; it fits Leo great! @Bronto - Very nice! Maybe dull down the spec a bit. @Lenny - Great work with iterating your masks. They can be a bit of a pain to understand at first, but as you've discovered a lot of guess n' check goes a long way. So I had…
hey! first of all welcome! glad to know that polycount influenced you to start actually is a pretty good item that you starting with but i have some suggestions In dota,sometimes less is more, specially when you go over texture details. like the one you have the swords guard. When you render it looks nice but maybe in game…
This is not how the Workshop is working right now. As I've said on another post, some amazing and fitting items just disappear after getting positive feedback from the community, while some not so great items get added just because they're partnered with some big name organization. Do you think it's fair that artists need…