Hey everyone, Thanks for your feedback. I've been pretty busy with stuff at work and home recently, but the last few weekends I was able to return to this project and make a little more progress. Here's the first pass on the gun. My main source of inspiration was the amazing gun designs from District 9. Here's some images…
Monastery Of The Mangy Wolf Our latest update is a mini-feature revealing the overhauled Monastery Of the Mangy Wolf. Home to Rufus Pu and his hairy Were-fu practising minions, the snow peaks of this winter tundra are one of the key locations you will be able to explore in the upcoming demo. [ame="…
Hey Ben, you have some interesting work, but I'm having trouble wrapping my head around it (if that makes sense). Your style is really unique, but I honestly can't tell if its unique because it really IS unique, or its unique because you are still learning / missed some fundamental skillsets. Now don't take that as me…
Hey everyone, After watching the awesome video blog by Tim Simpson, I wanted to start applying the advice he gave. This includes documenting my workflow. I was quite resistant to this idea at first, being quite protective of my work until it’s finished. So this is quite scary, but good scary. Hopefully myself and others…
As a blender user i've found exporting a material/colour ID map quite awkward, resorting to bakes and having to enable or disable blender options to get a clean unaltered diffuse colour render. A process that is both fiddly and time consuming. By chance I came across the offical BLender uv layout addon to export the uv…
I broke down Syndra's outfit into a few areas — clothing, floaty elements, and crown. Since the crown is the most important part, I'm going to tackle it last, to make sure I can spend a sufficient amount of time on it, while still not having to rush the other areas. 1. Clothing. One issue I tend to have trouble with when…
i hear exactly where your coming from, the survey has been promising in terms of the actual games out there that do present the fact that these games are marketable (all you have to look at in essence is look at how much open source software there is now - and the fact that small teams of people can rapidly produce games…
So I had a chance to play around with CoreUI; and my feelings are mixed. While I like the idea of having one persitent toolbar at the top with all your commonly used tools, I couldn't (perhaps if I gave it more time) get used to using floating (pinned) pallettes for my tools. Having the tools properties in the one spot is…
I'm actually going to use this thread for my Final Year Project as well. I'm going to post some of the work I've already done shortly. Hopefully I'll get some feedback that I can use to expand on my designs and maybe use in my written piece. The title of the project is "A Study on Infusing Vehicles with Personality for…
I've only really looked at your vehicles, so I'll concentrate on them. The meshes look like they are off to a good start. But your presentation / finishing on them is letting it down. I would not post the time it has taken you to model them, as you've not spent a lot of time on them and it kind of shows, like you've got a…