At first glance it seems to hold up pretty well, then on closer inspection I think it starts to fall apart in quite a few areas. A lot of decorative trim is missing. The proportions on the top part of the turret are off. There are a lot of decorative columns that are missing. The scale and proportion of the windows seems…
Hey thanks everyone. I tweaked the face a bit and here's a closeup of the head - With the pants I was sort of trying to go with a bell bottoms look, I thought that would look cool with the white swirl design around the cuffs. But if that isn't reading too well I may change it. The wrist things at first I was going to go…
Currently at University 3Rd year computer sciences. My three projects, 3d asset creation and optimization, Udk immersive game creation and a Research project on Immersion creation (in digi media). Though last June i started at a tech studio. Ranked up to a manager position from intern in 5-6 months, then quit after 2…
So tomorrow will be the last day of my assignment working on this character. She still isn't as nice as I'd like, but I can always keep working on her after I've submitted her. As much as I would have loved to spend a lot of time on texturing, rigging her and animating her took priority. Tomorrow morning I'll hopefully get…
Depth shouldn't be an issue with hard surface stuff. Its easy to convert your photoshop details into a simple height map and then use nDo2 or Knald to convert into a normal overlay. Like I said metal is not defined by its diffuse map, but you are painting all these details into it. Also scratches are going to have a higher…
Thanks man! yeah I think the lighting in general needs a rethink. this was put together without a lot of thought - the blue light in the alley that the character is looking towards is totally nonsensical (why would there be a bright blue light in an alley? aliens?) but I thought it would bring some kind of interest or…
Thanks so much for the feedback. Good to know I'm heading in the right direction- I had just downloaded Marmoset and UDK before posting this thread. Lots of work to be done though. I guess the portfolio setup surprised me a bit- all I heard at school was to have a really nice presentation, but I guess it makes more sense…
So this is like IdTech5? Can you explain me why I would want to hand-paint every single pixel of the environment instead of using two sets of 512² or 1024² and vertex blend them together? [ame=" https://www.youtube.com/watch?v=LdAQhh-YrHs"]UDK Snow/Sand shader overview - YouTube[/ame] I mean, yeah there are graffiti things…
WyethEpic: I realize this might be simple to make happen myself from the first person template, but an Archvis project preset on the marketplace or in the engine would be most welcome. You could even have additional types of navigation or interactivity not usually available in other game types, but relevant to the…
Alright, so I went trough process again, and this is what I came up with. Still I would like to get some feedback, if this mesh is ingame usable, what would you change etc. There are parts of the mesh I wasn't able to create and even on the image you can see some parts got weird wireframe. The blade and hilt are not…