Hey man, you have done a good job here, the main place to improve on is the general lighting you have painted. The main issue is that metal is pretty dark unless you have a specular highlight. If you rotate a knife for example you will see this specular highlight move around making the knife look either dark or really…
18 is the highest I've heard so far, but by that point the bit rate drops so low it doesn't really 'work' anymore. Grabbed my short URL: http://gplus.to/pixelante So after some time using it... I still like it! It'll still go to hell when they put in app/game/brand support, plaster ads everywhere, and worst of all when the…
@PixelMasher: thanks for the advice, Im going to look into this I think your right it will definatly look better than the current fog as I feel it doesnt make sense. I think I need more localised instances of fog as you say. Thanks for the crits appretiated man! @Iciban: Cheers for the crits! Im currently looking at what…
couple of comments... looking at the Evelyn you posted on 01-02-2011. http://i1135.photobucket.com/albums/m633/PixelKD/eyestuff.jpg?t=1307450413 Hope that helps. Keep up the good work.
Hey all, thanks for the feedback! I've had a long weekend to do some updates, based on your feedback and also the opinions of some of my colleagues/girlfriend. As a result, I've reimported all the washed-out materials and adjusted tone, lighting and response across the board. here's the scene now: I removed all the "dark…
TWilson: Thanks :) I'll make the icons bigger and take away the empty one's soon. Pixelmasher: thanks to you too :P well first i have to find an internship which seems hard enough hehe, well atleast i'm open to leave Sweden. Stoofoo: yeah it's on my wish list too :D well I'll be working 24/7 until i find something so i…
Here you go PixelMasher! :) Btw.. I'm working on the lowpoly now, and I'm wondering on how to go about making the spring? Just a cylinder? Won't that result in strange normals? *puzzled*