Thanks everyone ! Lephenix -> i was at the HEAJ, Namur Olli -> Whenever you want for that hug :poly121: toxic -> no, i actually made the normal map of that moss with pixplant, translating the mask of the moss to NM and adding it to the base stone wall normal map. DudeinCA-> the bridge is actually not done, i just reused a…
You're baking the mesh object with the deformer directly? or are you creating several copies of the deformed object along the curve and using those as blendshape targets? Other ways of approaching it: rig the vines to a series of joints, can be chain or share same parent joint, motion path them to the curves on the arm.…
Nice work for a first project! What your city lacks are details. You need to consider the level of detail you want for this project - many of your assets seem to be targeted so something in the first person/vehicle sim level, but the amount of detail in the environment as a whole suggests this is more targeted to top-down…
Ok, a couple things: -post a picture of the normal map applied to the mesh. Looks can be deceiving when it comes to normal maps as distortions on the map could be correcting aspects of your target mesh's normals, so seeing it applied to the surface is a big help for narrowing down possible issues. -The uv layout you posted…
They're all soap operas Frank. Old episodical (is that a new word) series like the A-Team or McGyver that didn't have an ongoing storyline were not soap operas. Today's series, specially something like Galactica or Deadwood are simple soap operas, nothing ever happens and it's all about relationships, drama between the…
One thing we've found useful (well, the only thing really) with Edit Mesh is that the inner edges of a polygon stay fixed, which is good when we need to export morph targets to the game. Edit Poly tends to re-arrange those inner edges to the shortest lengths, as polygons are squished and stretched during modeling. This is…
I figured out why it happens very often: I have lift (or a similar power), freeze bullets and a concussion shot mapped so I can just bang out orders. So usually when a target is frozen, they break with a shot, but not all the time if you do lift,concussion/pull with a freeze. Going between all 3 of these as fast as I do…
Using RdotV instead of NdotH for specular component helped. I also had the "wax" as a specular function instead of a fresnel function, fixed as well. It looks like the waxy sheen is shifted in the direction of the light and not just a pure fresnel component, I'll be trying that next. I need to start thinking about the more…
To add on to Kassyndra, for the sake of working out timing properly, I like to setup a blueprint for Time Dilation so that I can hop into 'Play' and either play it at normal speed (2 on keyboard), slow it down to check specific timing (1 on keyboard), or quickly skip past what I already have developed to reach a point I…
From what I can tell the competition is split into 2 phases and if you join you only need to do 1 or the other (you can do both phases though) The 4 week concept phase which is mostly targeted at concept artists. Then the 8 week production phase which is mostly targeted at production artists. First the concept phase starts…