Yes, that looks heaps better. Much more defined! Critz: Spec on some materials need tweaking- In the first shot tone down the spec for the blue and bump up the spec for the grey. Make it look like a matte blue and an aluminium (grey) metal. IMO I'd make the ceiling white, just so it blends in a bit more. That orange and…
The textures look like stone. Your wood has too many small details and not enough large details so it looks too noisy now. The spec on the wood look extremely sharp. You can see from the reference image that it is mostly nice large details with a very broad spec. Same for your metal, it's very noisy, like stone; you can…
I would go ahead and make a spec map for him. Its a seperate texture so you wouldn't have to use it in game but it would make your renders pop really nicely. If this is a portfolio piece (it should be) then you want it looking as hot as you can make it. Getting that sweaty look on his skin in the right places will bring…
fair enough ;-) all lighting so far is temporary, just a couple of low strength directions (green and blue) and warm point, when i finish the modeling i will lightmap the level, as i work i just want something that brings the normals out better than standard maya lighting. again shaders are all temp as well, just normal…
Although it's true that you will need a lot more than barrels to get hired at a legit studio, it would also be a lot more helpful to provide an actual critique on the barrel itself so he could carry the knowledge onto other more elaborate projects. Anyway, the thing that stands out the most is that it is reading more like…
I would revamp the whole entire spec map personally. The Grey/ white noise on the spec map is not really making giving you the control and shine to make the gun "pop" visually. Check out this link: http://www.famous-guns.com/wp-content/uploads/hk-mp7-11.jpg The gun in the link above has a dark black texture (diffuse…
spec map defines how strong the highlight is. barely visible -> white spot gloss map defines how tight(small) or broad the highlight is. it doesnt actually affect the strength of the highlight, just the size. tires have a fairly broad highlight (if theyre dry at least) so the gloss color would be darker for a broader…
Hello, Just a small update, been very busy recently so not got as much done as I would of liked to on this. But never mind.:\ Working into the colour map a little. Next steps: finish off colour map and test out in a game engine. BradMyers82, Em: Hey thanks. Following both of your suggestions and trying to get the ears to…
Wow, you people have no spec of knowledge about catholic or christian faith. How about instead of assuming these radical notions about repenting for eating a virgin babys hearts or whatever garbage your spewing out of your ass, you take the time and respect to look it up. Last I checked, granted i'm still learning, but…
Dolemite: No problem. Yeah there is definitely a balance that is needed when doing your UVW's. I probably let them get too organic (like Rumkugel pointed out) because I am used to doing characters more. I use mainly unfold 3d magic which has a tendency to give you the more organic uvs. But I always fix up my uvw's in 3ds…