https://www.artstation.com/artwork/OygLLK Realtime box set I created for my upcoming project called Chronicle: an exploration of story telling, A VR realtime environment exploring environmental storytelling.
Hey guys, I have 3ds max 2009 and I am looking for a similar tool to "set flow" that can only be found in the next max versions ! Is there a script or anything ? Thanks!
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme.The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Babble Tower Games is seeking several passionate environment designers / set dressers for a 1st Person survival horror game. This role involves working with the Game Designer and Art Director to build, polish and ship levels using Unity URP. This position requires a strong artistic eye while utilizing already made assets.…
Hey there. I'm just starting to pick up ZBrush (4R6) but I've run in to a problem. For some reason, all of the stroke modifiers appear as greyed out. As a result, I can't change the spacing options for my brush, which means I end up with strange lumpy strokes while sculpting. This happens for every brush and stroke…
Hello guys. My question is software independent, technique based. So, If i were to have make an open world game and i make hundreds of people in my modelling software, and when things would come to make a face solution that can be compatible with sharing 1 animation across hundreds of models, and lets say i wanted to make…
Hi guys. First time attempt to do a DOTA set. I'm still figuring out how to upload model with the rig and test in game. The whole shader system kinda complicated. Any suggestion to tuts? Thanks :)
Hi everyone!! This week I’ve been working on texturing the backpack. I’ve gone through the different stages: primary materials, secondary materials, details, and finally, wear and tear. I also did a quick test to see how it would look in an environment.There’s still work to be done, though. I hope you like it!!
Hello everybody! Newcomer here. I've just recently started to follow a game design course and we've started to tinker with ZBrush for hiPoly-to-normal-map baking. We're not supposed to try sculpting, yet, as we're still at an early stage with the lessons....but I just couldnt wait!! Basically, this is the workflow: .:…