The reason they look bad on the ipad is because the ipad scales the apps to the full screen size, and then you notice the aliasing etc. But with a laptop like this I can't imagine you'd suffer the same problem, instead you'd as you've said be experiencing double the pixels across the same screenspace. So some 3rd party…
I've always gotten the menu to come up and it allows you to select between Ref and Animation. It looks like it is stuck defaulting to animation since it isn't exporting a mesh. Or the importer is stripping it out... which it can do... The window could be hanging off screen, there are a few ways to get it back. If you…
return it. I owned a yiynova 19 incher briefly to test its capability compared to my cintiq and sent it back just as fast. In the 1st and 2nd quarter of this year, Lenovo is releasing a highly portable LED backlit IPS monitor thats not only touch screen, but has a wacom digitizer in it for pen input (gorillia glass). One…
right on, to clarify i should have said menue/select screens, my bad (i use UI as a blanket for all menue/select screen stuff). animation needs are most likely a range from a simple breath cycle for the characters, to dynamic swapping of weapons/skins or decals, and calling of animation segments. (ideally with streaming…
The EPL5 has the tilt screen, and a few more buttons and dials I think. The EPM2 is going to rely more on the touchscreen and digging through the menus to change certain things. The EPM2 is is going to be closer to a point and shoot style interface than the EPL5, but they aren't hugely different. As far as the guts go,…
well i was meaning unique in terms of on screen at one time....which in the case of a realistic city, there is a huge variation, making sure all props that are generally on screen 1 at a time all use a single draw call is way more important than say a lamp post where you may have 20 INSTANCES on screen at once...fair…
It's looking pretty cool, and its definietly an interesting piece - one thing I would do is stick to the concept in terms of having the screens be blue - the orange of the panels, while complementing the blue lighting scheme, is a bit to intense and just looks a bit odd. Personally if I were you, I'd change the screens to…
I just had a quick play of the game, not too bad at all. A few suggestions if I may. A retry button at the map completion screen, having to return to the level select screen to play the same level again is a little annoying. Mainly if I get a B and know I could have scored and A for the level. Just hitting retry will throw…
Hey CSmi, It's getting there. I think there still are some poly-distribution issues. In this latest screen, the big barrels probably don't need that many faces, you could probably afford to lose a bit of that. It's almost as if the barrels of the gun are made for a high poly mesh, and the rest of the gun, such as the…
[ QUOTE ] Can somebody go explain to the Internets the difference between resolution, aspect ratio and field of view? They're really starting to piss me off. http://www.joystiq.com/2007/08/21/bioshock-widescreen-issue-causing-complaints/ [/ QUOTE ] Resolution is the amount of pixels displayed on your monitor. So if you…