Then welcome to the team :) feel free to post up your steam punk creations. I will be adding a design document soon to give project direction. It might not be until Christmas as I am reading a Masters by Research at the moment. In the meantime feel free to concept NPC, Vehicles, Environments, test stuff out in UDK and…
So glad you're digging it guys :D Here's the finished version of the NPC character from our stream yesterday. He runs all the mechanics and station systems. He's also the character that promotes Rudy, the janitor, to head surgeon! If you missed it, you can still catch it in two parts on our Twitch!…
Fur can mean anything - painted diffuse like in Kingdom Hearts, a real hair and fur rendering solution for pre-rendered CG animation, alpha planes and shells for realtime realistic stuff (Shadow of the Colossus, Starfox NGC) or stylized "clay fur" like in some parts of the animals in Madagascar and Ice Age. You have to…
Thank you so much for the reply. But it's not quite what I am looking for. Unfortunately I can't give more detailed info (NDC). What I want to do is: have a Bifrost Liquid change shape. From a logo to sphere, while remaining a bifrost liquid, as I need to then have it collide with another object. All in one animation.
Nice work getting out the full model and texture. My only crits are: the legs are short/stubby, head from the side looks weird/pointly. Body texture is a bit bland, seems to be relying too much on the material pattern. With longer legs, I'd say ou've pulled off a great NPC. With that and an enhanced texture, could be a…
I really like this character, the face is really good! I also like the texture a lot. Hes giving me real "spikeout" vibes, and would probably fit into that game if sega ever did a high poly version. Low odor is right about the optimisation on the model, however I only think these steps would be necissary if the model was…
DME looking for 2 more members Animator - Duties include animating in game models and CGI sequences Writer - Duties include coming up with unique and captivating sub plots as well as NPC conversation If you're interested in joining a Indy company please send me a email to bricejohnson@projectraven.com include examples of…
nyx: I'll get to uploading a UV sometime today, the green/red around the edge of the normal map is where I overlayed the second layer of normals (from crazybump) following poops tutorial to make the blue channel half and then blending mode to overlay. The edges are where there is no original bake (no UV) and I have just…
I think once you start highlighting characters red and blue to make them stand out you are doing something wrong. Unless.. that is what you choose as a style. Not every game has to be like that though. I understand it's something considered important for competitive multiplayer.. but that's about it. I've never had…
Another update, put in the cart and made some terrain changes around it, I'm thinking zone-wise it could be an opportunity for a mini quest-hub where an npc would interact with players maybe giving them a reason to explore a bit and take the path less traveled :) Next up I'm going to do another pass on the mill textures.…