Nuare Art Studio - one of top leader in graphic outsource in Eastern Europe. Our team specializes in creation of full-process graphics for major, innovative, high budget projects of AAA class. We are happy to offer you and your company the full range of services to create and produce high-quality visuals for video games,…
I started as a junior VFX artist at Climax Studios. Learned shed loads and made alot of amazing friends, still cant believe the difference it made being in a professional working environment. The best thing was due to the wide spectrum of VFX I was able to work in characters, environments, concepts and animation aswell and…
That's what i call time traveling :) and actually this feature is pretty cool. But since people use other more natural sculpting methods it was abandoned i guess. This is also available in other applications. Houdini has such tool, cinema4d, max (although very crappy, blobMesh)... (i'm not sure about maya or xsi but…
This all depends hugely on the company and the type of games they make. While I don't 100% agree with danr, I can see where he's coming from. The term "level designer" is primarily from the old-school FPS gaming crowd, making maps in a map editor like Hammer, Radiant or UnrealEd for an FPS game. A lot of companies…
The thing is that now there are more and more ways to model then just traditional poly or sub-d modeling. Whereas 2 years ago I exclusively modeled all non-organics in Max and had done for years, now it's rare that I'm not GoZ hopping in and out of ZB as if it were another toolset within Max. There are so many ways to do…
Antaria Onlie - Antaria Hey guys, just want to share some eye-candy look assets we made for Antaria Online - a MMORPG that heavily influenced by Super Mairo DS and Bravely Default. All are lightweight assets, suitable for very low spec machines and cross platform but still looking so sweet❣️ Client: Antaria Game Title:…
I guess having worked mainly circuit racers, then occlusion wouldn't be much of an issue, as you would be viewing a lot of the track at any one time, and yep LODs would be more efficient. I'm going to make some very windy/hilly mountain tracks, where you really would be only viewing about 5% of the track at once. I…
Well, somehow this has transitioned from an XSI user outrage thread, to a Blender fanboy thread. As a somewhat long time XSI user, there is no possible way you're getting me to give Blender another try. To go from an application with a properly organized interface and reasonable hotkeys, to that mess...would require an…
I don't really understand what you want to know here. An artist with a great portfolio but with only HelloKittyFever as a shipped title has all the chances in the world to land a job because : - he or she is free to make his personal folio kickass, - and also, there are many ways to demonstrate one's technical AND…
It isn't just that you need to be good enough in 6 months. You need to get to that level, and then spend 6 - 12 months on a portfolio producing that quality art. Getting to a certain level is one thing, you might know how good you are, but no employer will believe it until you have a portfolio full of pieces at that…