This is a school project for the egyptian demon Ammit, The Devourer of Souls : a demon with a body that was part lion, hippo and crocodile i went with a cartoon Disney version for simplicity and to keep with the color scheme of the group. I cant take all credit for the concept i found a lot of different ideas and concepts…
I'm a 3d artist looking to create a Doctor Who animation. First, I need to create the characters and rig them. In order to sculpt them, I need a concept artist to create one of these for the first Doctor: http://simonegiampaolo.files.wordpress.com/2011/12/adam_model_sheet3.jpg Just the front and side full body views are…
~ Great!!!! Nice to hear some good news. Especially after all the bad ones these last few days. You know like: Rare firing all their fulltime staff or Activision closing down Luxoflux or Activision cutting Radical studios or Activision closing down the '7 studios' team or Disney shutting down Propaganda games or Mirrors…
Its cause this is just a speedsculpt, My father worked at warner bros and disney when I was young as well as working with Don Bleuth and others, I was born drawing! I've been sculpting since I was six(?) with playdough making heads and such. My poly modeling is a little on the rusty side, I have a small problem with…
Thanks for the feedback! As far as the style goes, I'm still experimenting to see what I can actually do before committing to anything specific. I found I enjoy doing the Disney/Pixar style facial expressions, and I like how expressive they are, so maybe I'll move more in that direction. What's the best way to do skin…
This is what the Disney brdf ggx model does. It was developed on the film Wreck-it Ralph to simplify the amount and type of maps needed to create realistic materials. It has since been adopted by modern game pipelines and is pretty much the new standard in realtime texturing/shading. The metalness map defines whether the…
Some more stuff! I've posted these elsewhere in other threads before, but I also like to keep 'em all together in my sketchbook :) Finished Blaster... I had a blast doing it. Ha. Haha.... High poly of the Thorndyke model from before. Almost done with the game res, he's currently being rigged: A concept sheet I did for an…
Everyone's giving you great technical feedback, so I'm going to focus less on that but the overall cultural and period authenticity of the scene - not sure if that's what you're looking for but take the critique as you will. Could you show us some reference images you were using when making this piece? It looks like the…
This is awesome! For someone who hasn't had much experience with animation, you're doing amazing! Something that might help you is the 12 principles of animation which is the academic basis of most animation today. Some of them are more specific to 2D art, among other things, but the stuff about Follow Through, Squash and…
Try telling that to valve about that HL3 work you did 4 years ago, or to Disney about the awsome spaceship you made for the last act of StarWars VII. NDA's need to be respected. In some cases its possible to negotiate footage for a private reel from your client or employer, but having known folks to be fired with zero…