technically it shouldn't be too hard to mod, since it;s on a idtech like engine, but im sure most things aside from texturing swaping are pretty locked down. also i dont think they want people to be able to make there own content and make maps with radient since, they release map packs and a new cod every year, so they…
More money to waste... so the initial investment for perpetual is gone :S... yea... SP have a big team giving support etc so the development will probably never be compared to an open-source app. But... things change. There's a few options out there. If the majority of people switch and support an open-source app (or…
hey man! i'm the guy from reddit. i did a quick paint over for you and forgive me it's been a few years since i did stuff like this so i'm a bit rusty and holy cow i haven't used polycount since college lol i'd say you have all the makings of an awesome model but the texture is lacking mostly in the macro departments. i…
Good for you Nate, being that close and seeing it through is the best thing to do in my opinion. My 25 cents worth: - Most schools are crap. - It's a weird dynamic, almost everyone I have ever talked to that has come out on the other side of a degree has said it wasn't worth the money and time they put into it BUT they are…
What studios have you actively applied to and been told this? A large number of the jobs that people land aren't from applying to the same tired public auctions you see on the web forums. They are from people who know people, or from HR who draw names from a pool of potential cream-of-the-crop first. Then they post on…
http://www.3dm3.com/tutorials/hdr_lighting/ http://www.3dm3.com/tutorials/vray_video/ http://www.3dm3.com/tutorials/vray_render_studio/ http://en.9jcg.com/comm_pages/blog_content-art-220.htm Hey Raul, I remembered you were asking about Vray in class. I know jack squat about rendering but here are some links that may work…
//edit: didnt mention that, but the sprite sheet is for animations, so the images have to go from left to right - top-down Hey all, iam just wondering how a good spritesheet workflow would be. My curently workflow is 1. Render Animation 2. Put all in one Css file on top of each other and Crop 3. Save them out via script 4.…
I wholeheartedly recommend the book 'Sop Staring' by Jason Osipa. The 'visimes' technique he covers is pretty cool http://www.amazon.com/exec/obidos/tg/det...ks&n=507846 But for quick everyday use, I use blendshapes a lot in Maya and they couldn't be simpler once you've done it a few times. They are very quick to make…
i understand and thats what i was looking for, also i believe its better to use "!" mark to make a check rather then using an if statement, that makes it easier to put the getAttr inside the setAttr just one more basic ques how does $thisChannel selects once channel at a time from $selectChannels ? is it what for loop is…