The drape(I dont knew the word, but leo.org told me) of the cloth dont look authentic to me. Also can I see that they'r duplicated. I think if u make the drape (folding of the cloth) more uniform an not such spacial the cloth will become more authentic. sorry for the bad english and I hope u understand what u wanted to…
2016.10.16: Current Issue 1) Can not adjust Mouth shape properly within the Viseme Table. 2) Attach and skin is not proper on the Upper Cloth bottom part. 3) Soft Cloth setting is not adopted yet. 4) When the preview is running automatically, unexpected display is observed on the Upper Cloth at the timeline 0-1175. This…
thanks so much guys! i really appreciate all the kind words :D and i actually reworked her anatomy a bit as i dressed her up :P ~:Week...something! :~ ~Final High Poly Renders~ okay, got around to finishing up my high poly and polypaint (which i'll be using as a good start for my final diffuse after some experimenting),…
looks awesome. The customization is hilarious though. Each level of womans cloths just tries to show some more boobies without showing nipples... That looks really bad. At "level 5" of clothes it looks plain stupid. I really don't want to start debate "better armor = less clothes on woman" but here its just so plain…
As mentioned, the model and the skeleton are separate. You could build and rig a base model, add all the extra clothing to that file and rif the extra clothing, then export. At runtime you chose which meshes to draw. If this is just for a portfolio and will never touch a game engine, just do it all in the 3d package -…
I think the common mistake is to get too caught up in the trivial details. Your lighting setup, cloth definition and texture work wont help your art if the fundamentals aren't quite there. It's easy to get caught up in the little details and miss the big picture. It's a recurring theme where beginners get too caught up in…
i dont know, i dont believe the whole youve either have talent or you dont i think its more of passion, you either have the passion to learn and practice or you dont care and you wont. either way just because you can model the anatomy of a human or creature or whatnot, doesnt mean you can model the clothes, im…
Leviathan: I agree about the creases. I have worked on them a bunch now. AnimeAngel: Thanks, and its cool to hear from other polycounters who are; or have worked with Fist Full Of Frags. Ruz: Yeah, it was a bit hurried, I took my time and worked on the folds in this last pass. butt_sahib: Thank you so much for the in depth…
Hey all, thanks again for taking the time to shoot me some feedback and critiques. Daz: I had never really been told much about the layout of UV's except to not waste space. What you said makes a lot of sense. I will definitely try to straighten out my Uvs from here out. I figured there must be a reason why people did it…
Looking pretty nice with this one. Like the wrinkles and skin pores. Only things I change is the where his neck meets hit coat, the skin would probably be a biiiit more bulbous there. The cloth for his collar blends into his body to well. Add some more creases to this around where his neck meets the cloth. Also more…