would it still be concedered pirating if person A buys an older version of maya leagally like the sells it to person B? then person B uses maya to learn from and get better as an artist
global proc pressedBtn(string $btnName){ So I have script where I create a set of buttons layout in a Grid Format. The Buttons are created in a for-loop to save time and effort, they are being parented to Gridlayout. remakeUI proc is suppose to recreate just the buttons. So kinda like reset buttons. Unfortunately, right…
Ah right when this place was Q2PMP and when 56kbit/s dial-up connection was still a thing B) Edit: tbf It's old analogue sound been my ringtone for ages - oh crap I'm a nerd!
For ZBrush, which of these two pictures should I use as the image plane for my sculpt? (this is from a CAT scanned skull) Thank you. A B (A is from the perspective camera directly facing the skull and B is using an orthographic camera directly facing the skull)
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…
A mix. Simply using a tiling texture for each mat type would work, but it's low effort and kind of meh looking a lot of the time. For a load of props, unique/atlased RGB masks might be worth considering. So a mix of generic tiling materials, with a mask to blend them with context to the object. an example for metal it…
I can't tell if the anatomy is supposed to look that way for style, or if it's just poor anatomy. I think there's an issue with the eyes, they feel... A. Too Small B. Too Far Apart C. Or Both A and B.
but it would only be a one time setup? you work in file A, he works in file B. both get referenced in File C. if you open file C it will always reference in the latest versions of A and B?