Hi, Guys, this is my first update in polycount so the sole purpose in this contest is to present the character that is too impactful with a twist Here is a concept art by a great artist I loved and thought of making up Concept art by HAWN the most things that attracted me was the control over the reptile by wild women…
There is a ton of thumbnails where the druid kinda disapear in the background (B2, 4A, 4B, 5B for ex) which is not good. I would choose some of those where the character contrasts the most with the background. Personally, I would have pick the 2B because the warm brown attracts the eye on the character and it stands out…
Thanks Tobbo, that's fantastic advice. About my resume, I thought about putting it up there but I have no relevant (professional) artistic experience they would care about. I worked at Blizzard for a few years in customer service, but other than that it's just retail. Would that make me less attractive for employers? Or is…
Yeah, this one will be a separate one to the original. And this one will be getting a HUGE hammer. As for the eyes, I think I see what people are saying, I'm going to give them a play. Even if I end up diverging from the concept, I would like to make this my own piece anyway, of course never losing site of what originally…
Love the birds on the sign! Your overall aesthetic and art is really top notch. I do agree that some reuse or more efficient usage of UVs could help push the piece overall in terms of attractiveness to a potential employer, but your visual quality is already definitely there. Love the cliffs at the bottom as well. I agree…
This thread looked attracted a lot of attention while I was asleep haha. @almighty_gir - that's pretty neat! I did not know that actually. If you have a reliable source I'd like to add that into a section. It's really cool to think you can do that so "simply". @s6 - please note that I have changed the name to Encyclopaedia…
Just a friendly critique, posting WIP's is a great way to receive feedback, however I do think you should take your work to a more polished state before posting a WIP. I would say posting a complete low poly/game model, then a clean texture sheet, and finally a finished piece is a safe bet and can attract more attention…
I liked the slanty eyed version better. Made her more attractive to my eye... Main problem with the face at this point is the crease on the cheeks...I'm going to look up the name dammit... the risorius masseter needs to be brought in a bit closer to the corners of the lips and smoothed out a tad. Aside from that I'd say…
I'm not sure about sharks but some seaborne predators react to the infrared light emitted by a wounded animal, obviously a cold, dead body won't work for those. Also, death might change the smell of the blood, which also attracts the sharks. Plus I think they won't attack something that doesn't move. Using children won't…
Looks pretty good for a start! Your lighting needs a lot more attention though, I'm mostly thinking of the color palette... Can't judge the gameplay, but it looks pretty flat... not 3-dimensional flat, but flat in terms of flow. Try to think yourself into the player, think in decisions and in attractivenesses... There's…