@emptyslot really nice characters and textures there but the UV layout on the house looks really unoptimised and could do with some work to maximise layout.
Small update for the project. I completed the basic layout of the area, from start to finish. Of course there's still a lot of stuff to add, but at least the basic structure is done, here is a video showing the character going from the entrance to the exit of the area: https://youtu.be/iYYroquuPG4?si=ujOsXcSzDI6bQq6V Also,…
For mechanical bust: If you have a beast of a PC and do not think you need to learn proper uv layouts since you will probably apply for texture artist / ?general 3D artist positions? You could do the quick lazy method of just clicking unwrap all <- for the low poly version and letting zbrush do all the work for you then…
Thanks for the feed back. I think from reading these I need to find a larger layout so I don't need to use thumbnails. That will reduce the amount of clicking that people seem to feel is too much. And probably need to make a faster paced video for the front page with more than one character. Mm, there's some older work…
Yeah, a finished UV Layout of the wall would clear up a lot. It just doesn't seem efficient to layout the walls of a building as apposed to using a 512x512 tiling texture.