I have a few things i'd like to point out that may help: I think that the DoF on the camera should just be nuked. To me it takes away from a lot of the image, and especially that last one, the up close blur is distracting and I can't help but focus on it. Second is the emissive strength. It feels incredibly overpowering…
2015 post necro, wondering why people/bots(probably) do this? He is probably thanking him for the model cause he just "stole it" from the viewer if it is still live, & yes anyone reading that is a thing in any viewer from now till forever..
For the VFX contest are we allowed to use 3d props from sites such as turbo squid. Im not the best modeler and uv artist so this is where im stuck at the moment. I don't want to spend half the challenge modeling a keg and rocks. All the actual effects parts would be modeled by me obviously. For example if I were to have…
I like your reference a lot. What strikes me is that the house looks a bit flat. Maybe you could add more geometry to make the silhouette more interesting. Making stones and wood beams stick out. I read this great article about housing, i'll have a look if i can still find it. It also talked about adding geometry to define…
@Lou_ You make a really good point, thanks Lou! I rolled with that, pulled some elements in while moving others higher or lower to get something more visually interesting that helps lead the player's eye to the church. I've also began some substance designer work on one of the stone materials I will be using for the…
Here are the updates. I shifted the lighting color around slightly and added a blueish fill light for the areas where the wall lamps die out. I also modified the rough stone, the obelisk, and the trim stone blocks. They have a different specularity than before. There is probably still too much ambient light getting up onto…
if u did want to keep it perfectly round, at least have it suspended in the air with some sort of cool looking arms that go around it, something to spice it up a bit. cause really, the typical "crystal ball" is usually pretty round. so it doesnt HAVE to be all jaggy or anything. but it should have a cool design for its…
I am currently using nDo and I dig it, but I am running into an issue with the software subduing my baked normal maps. My general work flow is that I bake out a normal map from a hi poly model and then bring that map into photoshop and carve out a little more detail using nDo. The problem with nDo 1 is that the normal maps…
from a artistic stanpoint it would be better if it where clearer that the structure was sticking out from the mountainside and i agree with people here that it would look better. but however if you want it to be realistic the stone from the structures should look very simmilar to that of the mountain since they probably…
Nice effort. I think the lighting doesn't give credit to your work though. I'd say there's a lack of global shading in your texture and too much contrast in some places that doesn't help to read the piece. Also, there is a wide variety of scale in your texture, huge stones, medium stones, small stones, tiny squares on the…