I'd suggest trying out Marmoset Toolbag for baking... I was urged to give it a go by coworkers and all the issues and manual cleanups I had to do in SP aren't a thing anymore.
I have SP and still use xNormal. Looking forward to 3.20... But yeah, getting through those earlier years without it would have been trying to say the very least.
But that's how it goes, the first ds design was based on the much praised GBA sp, but then the whole apple aesthetic came into fashion. There's always something better if you can wait a year or two.
Make sure your textures are imported properly, e.g linear roughness. Perhaps the hdri/lighting setup you're using in SP matches your UE4 project more closely too.
Just finished the SP this weekend, i I enjoyed it. Had its lenghts here and there but has some pretty cool environments and i like the idea with the drones. Really gives it an edge!
I was hugely underwhelmed by the demo, flatmate bought the full game though, so I guess I will check it out at some point since people seem to think the SP is decent.
Theres something very peculiar (sp?) about her up lip. It's the lighting but I can't quite put my finger on it :\ Otherwise, I like it a lot. Good job Makk
Yeah Rhino I have used that method many a times for painted concrete, wood, metal, etc. It was showed off by Stefan Morrel (sp?) in one of his tutorials over at cgtalk.
The start of the painting. Realized I missed stuff under the landing ramp so will hit that later. Could someone please explain what is going on? My render in SP is losing part of my model.