Hey peoples i need help on my rig, its coming along quite fine, but now i need to start adding in features which will enhance the rig. One of my requirements for character rigging for my Dissertation is to Add a Button that enables, resetting of objects and locking/ unlocking objects. I found a video of a guy using this…
Looks more like the rock is growing up into the tree? More importantly seeds find their way into cracks as they are blown around by the wind. A seed findings it way to the top of a pointy rock staying there long enough to germinate... not very likely. I would do like MoP's suggestion and bring the roots down into some of…
Hello!!! Hello Visceral!!! Thank you very much for your comment! You're right I will definitely change the The shape of the rock!!! Will probably do the texture then adapting the mesh to the texture :) I plan to do a tileable textures for the rocks :)EDIT* : And It's just a screenshot from my max viewport :) Thanks a lot…
The rocks look better, but the cliff wouldn't be made up of round rocks like that. It would be a lot flatter and look more like a singular piece of cliff. That would be difficult to model, but making a new modular rock specifically for flatter areas would fit well with the cliff. You might have come across this tutorial…
Oh my! That landing on the last rock makes me think you might need an iron-man style impact pose, with a shockwave to push back any enemies that are in close. Maybe spin that into a skill thing where the pose locks you in for a second unless you dash out of it (no idea if you have a dash, just designing out loud).
Anyone? Got some pipes in, and a few little props to fill in the space. Scrapped those placeholder rocks altogether , and will focus on them when I am done populating the scene. Having some trouble thinking of smaller props to fill this in with (ie. on the dock, sidewalk parts) Here's another little update, any comments…
Super slick! I'd love to know a bit about your process! The info I could get out of your other threads you use a tiling texture as a base for the rock, and paint over with 3dcoat in the same perspective as the scene? Or is it purely photoshop? Either way, I'm super inspired and would love to tackle a scene in locked…
Hello again Polycount :) So over the past two weeks I have been learning as much as I can about rocks, never made them before and to be honest I knew there is an art to them (love looking through the Rawk thread here in Polycount, and after working on my own, I take hat off to you guys), I just didnt realise just how much…
ok, so this is my first shot at realish environment art, so let me know your thoughts. Im currently working on a rocky sandstone type area and thought of the rocks in halo 4. here's an example from halo 4: now here's my attempt (rendered in unity) what do you guys think? is this passable? I'm going blind to it lol
Almost never. Not once for Halo Reach, Uncharted 3 or The Last of Us (granted I came in on the end of Last of Us to fix bugs and set dress some stuff) All the rocks I made in Uncharted 3 were hand modeled. None of them are unique 1 to 1 textures as we used tiling textures and blends to make a ton of rock models look…