Also use the copy/paste envelopes buttons so you only have to set up half the character. Also know that if you plan on doing more characters with the same general shape and roughly the same number of bones you can save out your envelopes and apply them to any newly skinned object you have, cutting down the time you spend…
Once you have entered the split edge ring tool hold down Ctrl+Shift+RMB and a menu will appear, turn off auto complete and the tool lets you select edges instead of doing the whole ring. Press y to except your split, further information can be found in the Maya7 help file on split edge ring, there are some neat splits you…
I've seen a way to do this with a face, but I'm sure it's not as good as the polarization way. 1) Use the shadow/highlight feature in Photoshop to normalize the values. 2) Bring the oils out... duplicate the layer, desaturate it, then open up the levels and adjust the settings so you bring out highs of the image. 3) Take…
Hey there, thanks for your small feedback in the mobile thread :) I decided to visit your thread and give some feedback for the shield! Just my personal opinions, im no professional.. Meshes: Looking good, I dont see any problems here. Spot on. Might save some tris here and there, but thats not what this thread is about.…
Just some info I forgot to add - When you sample a normal map in the material with the Normal sampler type (the drop down list in the texture sampler node) that texture will automatically be in the -1 to 1 range. If you store your normalmaps in a different format you'd need to sample in that particular format and then…
It wouldn't be trivial when so many don't actually grasp it (which is often enough the case). And I still don't see how anything in the first post negates the concept of community or sharing ideas. Success can be a deceiving thing. One could model a car and think they were successful in creating it, unaware that having…