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Re: [Maya] change default texture in UV editor (probably shaderfx/hypershade related)
Reply by
poopipe
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Oct 2021
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Technical Talk
It's definitely possible - we have it enabled on startup at work. Can't share the code obvs. But it's doable
Re: Emisive textures - Substance Painter - how to get a soft glow.
Reply by
Axi5
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May 2021
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Adobe Substance
You need to enable bloom in shader settings to get that glow to appear
Re: Why you should NOT trust 3ds Max's viewport normal-map display!
Reply by
ironbearxl
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Dec 2009
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Technical Talk
Xoliul, have you tried enabling 4x AA before baking?
6 results
Re: Sci Fi Scene Rendered in Marmoset Toolbag
Reply by
dargor5
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Jun 2018
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3D Art Showcase & Critiques
Here is the same scene lit with only the emissive textures and GI enabled
Re: [MAYA] How do you import obj's? Is it even possible??
Reply by
Joopson
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Aug 2016
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Technical Talk
Not sure if it's the case, but did you look in the plugin manager for "Objexport.mll" and enable it?
Re: Skewmesh Tutorial
Reply by
Antonyony
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Jul 2017
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Technical Talk
The videos in the title aren't enable anymore unfortunately. Are the any copies somewhere?
Re: Crazy Lines/Viewport problem in Unreal 3 Editor
Reply by
NanaD
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Dec 2008
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Technical Talk
Oh my gosh! I didn't have bMorphing enabled. /fail
Re: New Microsoft Surface Products
Reply by
Neox
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Oct 2015
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General Discussion
this is exactly what it enables. otherwise the whole thing would be useless to me
Re: Lightmap/AO 3dsmax second uv question
Reply by
Ruz
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Sep 2008
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Technical Talk
standard.fx has an AO slot and enables you to choose uv channels
Re: It's coming!!! Diablo3!!!
Reply by
Asherr
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Jul 2008
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General Discussion
Gears of War 2 should come with an option to enable brighter colors.
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