https://twitter.com/OferAlon/status/497546461916045312 those pics were twittered, looks like hard surface low poly stuff, so I'm interested in seeing what that's all about.
This is a misconception: that there are casual games, and hardcore games. In reality there is depth and there is ease of use and they are NOT mutually exclusive. The great money making game companies have bridged this gap. My question is, why can't your friend pick up your game? Is the camera hard to navigate because it's…
Apply this modifier before your Unwrap UVW https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-B47C4C6D-D1E5-49D4-9A26-A2625A427496-htm.html
Actually, the legacy viewport can be brought back with an environnement variable : MAYA_ENABLE_LEGACY_VIEWPORT
See : http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-4928A912-DA6C-4734-863B-AB5959DA73C9 Yeah I use clean prefs for each new install since 2016.
I have custom scripts to re-setup everything I need. :) I…
If you want to represent the roughness of the lower layer and the smoothness of the water covering it, the best way to do that would be to use a shader that allows a second layer of additive reflectivity. Bonus points if your shader allows you to use a separate normal map as well. Here's an example scene showing just that…
The lens correct method is the easiest, and as others have mentioned, it looks best when you dont really notice it is there.... CA is becoming the new lens flare for renders in a lot of ways. http://dl.dropbox.com/u/499159/m7render02.jpg Also, channel offseting isn't really the "correct" way to do it, if we're talking…
Yeah I have seen it on http://www.si-community.com/community/viewtopic.php?f=5&t=4960. The reseller took the page down. Maybe because its not official by autodesk and they are not allowed to publish it at the moment. But yeah, this is really sad. If its 100% true, I would really miss ICE and the intuitive user interface :(
Hi there ! I'm 49yo IT engineer Windows/VMware/Citrix from Paris. I'm Webmaster as well. I got skills in cinema 4D and 2D draw. i plan to build a great multiplayer game with a team on UE4. Cheers !
You could try modeling it in whatever package you normally work with, then importing to Fusion 360, and converting it to a T-Spline model. If the mesh is heavily triangulated, it may have issues, but results may vary between file formats and the complexity of the mesh. I've often used 3d studio max to get models in to…