This might sound daft but can someone please save me a zbrush project from 4r5 (can just have a sphere or something in) with radial symmetry turned on and set to 100. I just had a crash and it seems that whatever the radial count was set to (in this case 40) has somehow been stored and it won't allow a larger number to be…
Has anyone else noticed that re-dynameshing in 4R5 seems way way slower in 4R5 than in 4R4? My "Smart Dynamesh" script that I made in 4R4 repeatedly uses Dynamesh and it takes significantly longer to complete in 4R5 than in 4R4 so I know I am not imagining things. I just wanted to see if it was my specific hardware or if…
Is it just me or does dyanmesh in ZBrush 4R5 just subdivides WAY too much? I have a pic in comparison. I'm resorting to going back to 4R4 b/c i'm just used to its workflow.
Just wondering anyone else tried using zbrush from start to finish for hard surface modelling, I know there is a tutorial at DT for it. But who here uses it for there hard surface modelling. Starting there base mesh in zbrush and finishing it all with just zbrush.
Here's a little more information about a typical JoyRide scene. * Rendering Stats* 720p @ 4xMSAA * ~2.5 thousand draw calls per frame * ~8 million indices per frame * ~2.5 million transformed vertices per frame * Mostly Pixel Shader ALU bound * Rendering Stats (4 Player)* Sub 720p @ 4xMSAA * ~5 thousand draw calls per…
Those posts are pretty obsolete and almost were back then right from the start... I brought the earthquake zbrush model into MAx 2009 and Max 2016 on the same machine ( GTX780/6 GB, i7-4930K 6 -core/32GB Ram ) . This lead to an 945MB file, about 6.5 mio polys, split into 8 seperate objects. Pure viewport performance in Max…
It says they're going to mine platinum group metals. Platinum is around $50,000 per kilo. Launch of a falcon 9 rocket (which would be the likely platform) is around $27 million per flight for 9500 kilos. 9,500x$50,000 = $475 million if you can recover one payload' worth of platinum, and it will be even bigger earnings if…
Hey! So here are some of the things that help me work faster: - show end result hot keyed to ~ (to see the effect of the modifiers while on the Editable Poly or Edit Poly stack) - key map the select loop and ring select - I thought some of you might find this interesting mesh smooth control "MeshSmooth Controls is a script…
Here is my first art piece I have made in about a year, this was more to get back into things. The places where I had trouble in was the metal on the blade, I didn't know what texture to put on it. My references were mostly smooth but it looked off to me with no details on the blade. Im also having trouble trying to make…
First of all congratulations on finishing your project. You've done some nice hard surface modelling. Some things that you could improve on for next time. Diffuse: I know it's hard to add extra detail onto a tanks diffuse. But you could have investigated adding some camouflage to make it less blocky. Normal: Your normal…