sRGB isn't too hard, but most of the definitions are very technical.. because its a technical subject. Of course technical doesn't have to be dry and jargony, which is where they likely fall apart. The quick and dirty of it is: its an encoding scheme to make images look right on CRT monitors or old TVs. Its been around…
yep it's striped so the indice 12345678... mean faces 123 234 345 456 etc the duplications are a way of continuing the strip without the face being visible so it's visible with wireframe but not without obviously you need to solve the ordering issue .... could be alternating :)
My first speed sculpt which wasn't very speedy (2-2.5 hours) I'm going to try and push this into a full character at some point after I finish my druid character and after I go back to the female I was working on.
There's definitely some lighting work to be tightened up. My take on it is that you're introducing too many colors. It's a bit unfocused. There is so much awesome art on this that the lighting needs to be there too. It's 98% of the way there. It's also 135% Bioshock vibe which is working really well.
Not to give anything away, but with nearly 150 votes already in about 2.5 hours there's definitely not a clear winner in terms of who you guys have voted for. And just a reminder: You guys are not deciding the winner. You're just deciding who we send to the judges.
It was a modified Mari and a giant library of tiling materials. Crazyeyes, is it possible for you to explain the tiling method you mentioned a few pages back, regarding the first subtool? I saw that you uploaded an example on Artstation. Any word on Anthony's 2.5 method as well?
Thanks for the feedback. I ordered one from ebay. $275 shipped was the best I could do. I got a Intuos 3. I think I might actually use those buttons. Does Wacoms software work with zbrush with custom commands?
See my sig Btw, useing a more open format (.max can really only be used if you own max) would probably be helpful. Oh and would this be the appropiate licence you put that stuff under: http://creativecommons.org/licenses/by/2.5/deed.en
Hi I'd like to share a tribute project I did revolving around the Sailor Moon series. Took around 2.5 months to complete and I learned a lot from doing all the concepts/paintings. I have the project on artstation as well https://www.artstation.com/artwork/wmKvg
If you convert an RGB image to 16 bit and use the eyedropper tool, the info panel still shows the colors as 8-bit, 0 to 255. Any way to get it to show the correct 16-bit value range? I've tried looking at the info panel preferences and didn't see anything useful.