Here is the updated version in my project check it out in the video below. Once I finished the project, I'll share this for free. Watch it from 3:10 . https://youtu.be/GjkCOBWZC1A?t=189
I made a version with 2 different blur settings, one for diffuse lighting, and one for specular that could be transitioned between, which was about 150 instructions. The single bit there is I believe 109-115.
Great to see two UHAnimation projects on the front page of 3Dtotal. Link 1 - http://www.3dtotal.com/index_interviews_detailed.php?id=136 Link 2 - http://www.3dtotal.com/index_interviews_detailed.php?id=135#.UowOa8Rszng
Mashru Mishru did a guide on how he did his street cop a few years back, have a read through this, http://en.9jcg.com/comm_pages/blog_home.php/blog_content-art-180.htm
Talked to a local place today, I can get a 500 watt psu for $30 bucks, a gts 450 (their reccomendation, they claim it will be about a 150% boost in performance) for $135 and will install it for $10 sound good?
Going to see it Thursday eve. I expect 15 minutes of very cool mech CG and 1.5 hours of semi-interesting dialog, romance and a fable attempt for comic relief. I'm excited though
lol I realized that I finished the game for 82% and I did not watch one replay or take one screenshot (will have to do that soon). Hmmm I have to choose between 125 cars......
I've had a pair of Sennheiser HD555's for about 1,5 years now. Really solid headphones, great sound quality and durability. They do however let out alot of noise or whatever into the surroundings.
I modeled a human base. I think the polycount is too high it's at 188 tris. I'm going to rig it to see how it deforms. Let me know what you think. Thanks. Alex