Version 1.3 Released! With this version come some enhancements to scripting the pixel attributes! I have made a WebGL build to show it off. Take a look, and let me know what you think! Check it out here! For those interested, there were a specific set of requirements to get this working in WebGL: * WebGL is set to the…
Edit: on actual reading of this thread I realise it wasnt a request for awesome pictures... although thats what ill give anyway. I also agree with gav, gav you are mansex. Get it? Got it? Good. Apedogs has a great inspiration/reference section -…
http://www.creativecrash.com/maya/script/free-130-scripts-for-modeling-uv-video-tutorials-for-each- This script set has a neat little gem that can set an expression to the near/far clip relative to your current view. It's handy if you're working on stuff up close and pull way out for a large scene like that, I'm using it…
Ahh thanks so much for the tips on UVing, I really want to improve! The hair looks amazing, love it! Also curious about how it was UVd too. Was wondering if you've seen this model? Might be inspirational! http://www.youtube.com/watch?v=fAdFGWVlk84…
The MV Agusta F3 2012 (it's released 2011) A new italian bike in the 600cc class. Much like the Triumph Daytona 675, this machines engine will be an inline three cylinder engine featuring 675cc. Estimates are around 140 BHP(~120-130 WHP). Weight has not been disclosed but they're aiming for "lightest in it's class" so…
Update: got a low poly modeled. I haven't low poly modeled in a long time, so I'm not sure how I did. Ended up with 13k tris and about 7k verts. It was a slow process since I essentially had to start from scratch. I had trouble getting any workable geo from Fusion. Maybe I'll try and work with my export settings and see if…
Hey, this is my first post here. I have been working on a Messerschmitt Me 262A-1a/U1 (prototype of a Messerschmitt Me 262A-1a). It has two 20mm MG 151 cannons, two 30mm MK 103 cannons and two 30mm MK 108 cannons. The highpoly is finished. Ive started working on the lowpoly but im wondering if 17k tris is too much. So…
is tihs linked from cgsociety somewhere? since they seemed to host it and all. anyway. i have fast forwarded a bit through that. the approach with the baked/ manually created shadow map for hair sounds mental. so you end up with two UV sets on a 13k deforming hair mesh on a character? (in the case of that afro). one thing…
DataDragon> I can't give you any exact number in general to be honest. To me it seems like a diminishing returns. My latest personal projects I tried around 130 for a walking boot. I think it's overkill, but it turned out nicely. Would have been interesting to see how few photos you could get away with and still retain a…
This is an APC, not a tank. (Looks like a modified M-113.) It may seem a minor detail, but most of those looking for an artist would know the difference. The paint overall should be matte - i.e. there should be no specular - except where it has worn off, exposing the bare metal beneath. The handholds on the skirt don't…