I found these a while back on Reddit, thought you guys might like taking a look... 125 Pixel Backgrounds: http://imgur.com/a/GPlx4 118 Pixel Art Masterpieces: http://imgur.com/a/aiTOw?gallery
okay god damn it you assholes made me do it.. its stider.. map stil a wip.. its 350 exactly with sword!!! eat that assholes! the map on the pic is the actual size of the texture 128.
116 Tri's 512x128 Diffuse/Normals/Specular I've got a problem where i try and use the directx metalbump 9 in the viewport, this is what happens: this has never happened before, how do i fix it?
youv been able to get gigabit internet in sweden for a while now for around $150. but that $120 is awesome price! is it available everywhere in the us? durrr...nevermind..saw the cities tab
I have the same issue with all the obj I exported except the samples files by quixel. I use 3dsmax 2014 64bits and DDO 1.6. The settings in 3dsmax to export are:
If you are doing grass, polygons can be a possible option, 10 tris for a blade of grass and 120 for a clump isn't too expensive, it depends on how well the engine instances it though.
Around 64 for the smaller meshes and 128 for the larger ones i have improved it by turning off the cast shadows on my directional lights outside which are casting the light shafts